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  • Solarus Games
  • solarussolarus
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  • #536

Closed
Open
Created Jun 09, 2014 by Christopho@christophoOwner

No sprite collision detected between custom entity and switch

Created by: Renkineko

Here is a sample of code for a custom entity (the arrow) :

self:add_collision_test("sprite",function(me,collision_entity)
  print(collision_entity:get_type());
end)

This code will not print anything if the collision_entity is a solid switch (type "arrow solid" or "solid"). If it is a crystal (activating the crystal blocks), the sprite collision works.

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