Custom entity collision still happens with disabled entity
Created by: Renkineko
Go to a position of a disabled entity (like enemy), create a custom entity to its position with a collision test saying "hi" -> the console print "hi", it shouldn't
Created by: Renkineko
Go to a position of a disabled entity (like enemy), create a custom entity to its position with a collision test saying "hi" -> the console print "hi", it shouldn't