Feature Request : Add method enemy:set_immobilized
Created by: Renkineko
A method which could be launched via the lua to immobilize some enemies. Could be, by example, about a multiple enemy part with the same animations hurt/shaking/immobilized... Or a switch immobilizing all enemies in a room.
The idea here is not to change the effect of immobilizing, so the delay before the shaking is still the same, it's just like the hero touched each enemy at the same time with the hookshot...