Grass and water sprites stay on hero while jumping over water
The engine provides behavior for jumping over water if you can't swim, but when jumping, the sprite drawn over the hero for shallow water or grass isn't removed. Looks super weird, like the hero is bringing the grass or water with them when they jump.
This might be related to #1439 (closed) where the same sprites aren't drawn when moving to a "ladder" ground? Seems like the situations in which the special ground sprites are removed, aren't quite robust enough.