Skip to content

GitLab

    • GitLab: the DevOps platform
    • Explore GitLab
    • Install GitLab
    • How GitLab compares
    • Get started
    • GitLab docs
    • GitLab Learn
  • Pricing
  • Talk to an expert
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
    • Switch to GitLab Next
    • Menu
    Projects Groups Snippets
  • Get a free trial
  • Sign up
  • Login
  • Sign in / Register
  • solarus solarus
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Locked Files
  • Issues 229
    • Issues 229
    • List
    • Boards
    • Service Desk
    • Milestones
    • Iterations
    • Requirements
  • Merge requests 10
    • Merge requests 10
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
    • Test Cases
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Container Registry
    • Infrastructure Registry
  • Monitor
    • Monitor
    • Incidents
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Code review
    • Insights
    • Issue
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Solarus Games
  • solarussolarus
  • Issues
  • #1436
Closed
Open
Created Nov 05, 2019 by PhoenixII54@PhoenixII54

Thrown shadowless carried object has a shadow during their movement

This may or may be a follow up to the previous issue regarding carried object shadow crash fix, i'll let you decide:

if you remove the shadow at creation time, then it seems fine (no shadow is seen indeed when moving). However, as soon as you throw the object, a new shadow gets visible, and it stays so until the item has been destroyed. Checking for a shadow in the "on_thrown" and "on_breaking" events suggest there is no shadow at these moments, so what is happening, then?

Edited Nov 05, 2019 by PhoenixII54
To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Assignee
Assign to
Time tracking