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  • Solarus Games
  • solarussolarus
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  • #1383
Closed
Open
Created May 24, 2019 by Alex Gleason@alexgleasonContributor

Blocks are broken with 16x8 hero hitbox

Pushing/pulling blocks with a 16x8 hero has some problems. See the videos below.

You can test this area in VOADI like so:

hero:teleport("beach/dungeon1") -- warp to dungeon1
hero:set_size(16, 8) hero:set_origin(8, 5) -- set the hitbox

Video (vertical block):

Screen_record_from_2019-05-24_16.03.57

^ In this case, the hero become disconnected when pulling/pushing from the bottom. I'm continuing to hold the "action" button, but the hero lets go anyway.

Video (horizontal block):

Screen_record_from_2019-05-24_16.09.32

^ In this case, pushing/pulling makes the hero sometimes be aligned to the wrong place at the end.

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