Allow enemies to be hurt without losing life
Created by: christopho
enemy:set_attack_consequence(attack, 0) should be allowed. The enemy would be hurt and would lose 0 life points, just like it is possible with the hero.
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Created by: christopho
enemy:set_attack_consequence(attack, 0) should be allowed. The enemy would be hurt and would lose 0 life points, just like it is possible with the hero.