Skip to content

GitLab

  • Menu
Projects Groups Snippets
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
    • Switch to GitLab Next
  • Sign in / Register
  • solarus solarus
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Locked Files
  • Issues 222
    • Issues 222
    • List
    • Boards
    • Service Desk
    • Milestones
    • Iterations
    • Requirements
  • Merge requests 8
    • Merge requests 8
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
    • Test Cases
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Container Registry
    • Infrastructure Registry
  • Analytics
    • Analytics
    • CI/CD
    • Code review
    • Insights
    • Issue
    • Repository
    • Value stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Solarus Games
  • solarussolarus
  • Issues
  • #1356

Closed
Open
Created Mar 09, 2019 by Alex Gleason@alexgleasonContributor

Cannot pull/push a block onto a separator

Original issue: voadi/voadi#125 (closed)

Given this scenario (all entities are aligned to a 16x16 grid):
Screenshot_from_2019-01-16_10.49.35

Pulling the block into the separator causes it to be aligned to an 8x8 grid:
Screenshot_from_2019-01-16_10.52.32

The separator acts like a wall for block entites (discovered by @daniel-molina).

  • Moving the separator to a higher layer didn't change anything.
  • It also happens when you push a block into the separator.
  • The separator cannot be resized.
    • The Quest Editor forces one dimension to be 16px at all times. So we cannot have a 32px wide separator, for example.
    • Using separator_1:set_size(1280, 14) causes a Fatal: Invalid separator shape error in the console (game doesn't crash).

Ideal behavior: The block cannot pass through the separator, but it can overlap with the separator by 8px on either side.

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Assignee
Assign to
Time tracking