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  • #1268
Closed
Open
Created Sep 14, 2018 by Zeldaforce@zeldaforce

Problème de mouvement qui ne se déclenche pas.

Le contexte :

  • Game:is_suspended à true

Quand je lance un mouvement dont on a ignoré la suspension et qui se trouve dans un timer, celui ci ne se déclenche pas.

Exemple de code :

game:set_suspended(true)
local timer = sol.timer.start(map, 1000, function() 
  local movement_jump = sol.movement.create("jump")
  movement_jump:set_direction8(7)
  movement_jump:set_distance(24)
  movement_jump:set_ignore_obstacles(true)
  movement_jump:set_ignore_suspend(true)
  movement_jump:start(hero)
end)
timer:set_suspended_with_map(false)

Il suffit de sortir le mouvement du timer pour que cela fonctionne.

Edited Sep 14, 2018 by Zeldaforce
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