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  • solarussolarus
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  • #1216

Closed
Open
Created Jun 21, 2018 by std::gregwar@stdgregwarDeveloper

sol.video.on_draw

Add a sol.video.on_draw(screen_surface) event where screen_surface is a special surface that represent the final window where quest is drawn.

This surface will have limitations, it cannot be used as a source surface, since the screen is not accessible in this way. But get_pixels could be used to verify screen content.

More over, this allow to draw HUD or other elements at the full screen resolution.

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
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