Commit cd3c92df authored by dsnopek's avatar dsnopek

Remove hack now that issue #33010 is ixed

parent 93dc0096
Pipeline #94124295 passed with stages
in 4 minutes and 19 seconds
......@@ -408,15 +408,6 @@ func _webrtc_reconnect_peer(u: Dictionary):
print ("Starting WebRTC reconnect...")
# Re-initialize the webrtc_multiplayer with all existing peers.
# @todo Remove after issue #33010 is fixed
# @see https://github.com/godotengine/godot/issues/33010
_create_webrtc_multiplayer()
webrtc_multiplayer.initialize(players[my_session_id]['peer_id'])
get_tree().set_network_peer(webrtc_multiplayer)
for session_id in webrtc_peers:
webrtc_multiplayer.add_peer(webrtc_peers[session_id], players[session_id]['peer_id'])
_webrtc_connect_peer(u)
emit_signal("player_status_changed", u, PlayerStatus.CONNECTING)
......
......@@ -51,8 +51,6 @@ MILESTONE+1:
|-> This could be done by sending inputs (keys pressed) rather than
positions and rotations. So, sending global mouse position rather
than turret rotation (which is constantly changing)
- Integrate Windows patch that was mentioned on Discord:
* https://github.com/Faless/godot/commit/abcb0798d6ef5005ec6308db0dd6032220a1f873
MILESTONE+2:
......
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