skin modifier vertex radius not synchronized
Summary
With the skin modifier the radius of each vertex can be modified with ctrl+a, this vertex radius of the skin modifier is not synchronized. https://docs.blender.org/api/current/bpy.types.MeshSkinVertex.html#bpy.types.MeshSkinVertex.radius
- Addon version: 0.4.1 (develop)
- Blender version: 3.0.0
- OS: windows 10
Steps to reproduce
- create a edge mesh
- add a skin modifier
- go into edit mode and select one vertex
- use CTRL+A and scale that vertex
- return to object mode
- the object on the other users do not update to the changed vertex radius
Example Project [optionnal]
What is the current bug behavior?
the radius of the skin modifier is not synchronized to the other clients
Relevant logs and/or screenshots
(Paste any relevant logs - please use code blocks (```) to format console output, logs, and code as it's tough to read otherwise.)
Possible fixes [optionnal]
(If you can, link to the line of code that might be responsible for the problem)
/cc @project-manager