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    Rename the project from KGLT (Kazade's OpenGL Toolkit) to Simulant · 0dc6c7eb
    Luke Benstead authored
    I've spent a long time trying to think of a name for this project. The initial name (KGLT) was only selected because originally
    this wasn't a game engine, it was just a basic GL window toolkit. The name Simulant was chosen for a couple of reasons:
    
    1. It means 'Something that simulates something else' and that's basically what a game engine does, it simulates worlds.
    2. Simulants are one of the bad guys from Red Dwarf. I love Red Dwarf.
    
    This name change marks the beginning of making this a proper usable game engine for other people, not just for myself. Now that I've settled on a name
    I can build a website, write tutorials, hopefully gain contributors.
    
    The engine is still pre-Alpha, but it's on its way!
    0dc6c7eb