-
Resolve "ParticleSystem::set_destroy_on_completion doesn't always work" 3 of 3 checklist items completedupdated
-
Resolve "Widgets disappear when rotated" 3 of 3 checklist items completedupdated
-
Resolve "Improve digital inputs (e.g. keys + buttons)" 3 of 3 checklist items completedupdated
-
Resolve "Objects disappear using the Frustum partitioner" 3 of 3 checklist items completedupdated
-
Fix renderable culling mode 3 of 3 checklist items completedupdated
-
Pre-build containers as part of the pipeline 3 of 3 checklist items completedupdated
-
Fix invalid read in destruction 3 of 3 checklist items completedupdated
-
Fix int8_t formatting 3 of 3 checklist items completedupdated
-
Fix incorrect heightmap intersection 3 of 3 checklist items completedupdated
-
Additional heightmap utils 3 of 3 checklist items completedupdated
-
Ms3d format 3 of 3 checklist items completedupdated
-
Add a failing test 3 of 3 checklist items completedupdated
-
Resolve "Add `StageNodeType` and `StageNode::type()` - use in the FrustumPartitioner" 3 of 3 checklist items completedupdated
-
Fix frustum culling 3 of 3 checklist items completedupdated
-
Allow forcing renderer 3 of 3 checklist items completedupdated
-
Use 64bit thread ids 3 of 3 checklist items completedupdated
-
Pre-calculate the mesh to use for an actor 3 of 3 checklist items completedupdated
-
Add {0:.X} formatting for setting output precision 3 of 3 checklist items completedupdated
-
Improve visibility performance 3 of 3 checklist items completedupdated
-
New pipeline API 3 of 3 checklist items completedupdated