- 20 Feb, 2021 3 commits
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Luke Benstead authored
Add upstream yalloc allocator See merge request !65
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Luke Benstead authored
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Luke Benstead authored
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- 19 Feb, 2021 2 commits
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Luke Benstead authored
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Luke Benstead authored
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- 18 Feb, 2021 2 commits
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Luke Benstead authored
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Luke Benstead authored
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- 07 Oct, 2020 3 commits
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Luke Benstead authored
Fix glViewport() See merge request !62
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Andress Antonio Barajas authored
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Andress Antonio Barajas authored
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- 04 Oct, 2020 1 commit
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Luke Benstead authored
Do NULL check before access See merge request !61
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- 03 Oct, 2020 7 commits
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Andress Antonio Barajas authored
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Luke Benstead authored
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Luke Benstead authored
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Andress Antonio Barajas authored
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Andress Antonio Barajas authored
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Andress Antonio Barajas authored
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Andress Antonio Barajas authored
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- 28 Sep, 2020 3 commits
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Luke Benstead authored
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Luke Benstead authored
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Luke Benstead authored
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- 24 May, 2020 1 commit
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Luke Benstead authored
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- 22 May, 2020 2 commits
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Luke Benstead authored
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Luke Benstead authored
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- 21 May, 2020 1 commit
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Luke Benstead authored
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- 19 May, 2020 1 commit
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Luke Benstead authored
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- 16 May, 2020 1 commit
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Luke Benstead authored
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- 15 May, 2020 2 commits
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Luke Benstead authored
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Luke Benstead authored
SAMPLE : depth testing with ortho projection See merge request !59
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- 14 May, 2020 5 commits
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lerabot authored
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Luke Benstead authored
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Luke Benstead authored
Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive
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Luke Benstead authored
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Luke Benstead authored
Added a new blend/alpha test See merge request !57
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- 13 May, 2020 6 commits
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https://gitlab.com/simulant/GLdclerabot authored
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Luke Benstead authored
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Luke Benstead authored
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lerabot authored
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lerabot authored
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lerabot authored
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