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simulant
GLdc
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texture-revamp-wip
2c712cca
·
Start reworking glTexImage2D
·
Apr 29, 2018
near-z
46e1a9bc
·
Start cleaning up w handling
·
Jun 26, 2018
profile
7dc2952b
·
Start stubbing out profiling utils
·
Jul 03, 2018
refactor-submit
ae335eef
·
Large refactor of vertex submission
·
Jul 09, 2018
!14
near-z-v2
cdef5972
·
Fix bug when clipping triangle strips
·
Jul 15, 2018
!16
compressed-textures
c5cb41f1
·
Fix the twiddled flag
·
Aug 07, 2018
!18
new-clipping
e82646fa
·
Remove old clipping code
·
Sep 06, 2018
!24
slim-clip-vertex
2ad23b1e
·
Update version string
·
Mar 11, 2019
faster-swap
a2059db5
·
WIP attempt
·
Mar 19, 2019
fixed-depth-issues
e39632bc
·
Refactor matrix management and clipping
·
Sep 14, 2019
!46
restore-color-material
59118cc0
·
Restore support for glColormaterial
·
Feb 19, 2020
!51
better-clipping
0f86adaf
·
Start a better clipping algorithm for a triangle
·
Mar 30, 2020
experimental
06acff40
·
Fix the blend test sample. We're using a perspective projection where -Z goes...
·
May 14, 2020
!7
mega-clipping
1d090027
·
Add assertions
·
Nov 07, 2020
yalloc
8408a366
·
Implement GL_ATI_meminfo
·
Feb 20, 2021
!65
x86
dcc2d9ba
·
Tweak
·
Apr 09, 2021
!66
scissor
f03f0e8f
·
Implement glScissor correctly
·
Apr 14, 2021
!67
paletted-textures
d0e6b564
·
Restore validation of the internalFormat (even though it's unused)
·
May 04, 2022
!98
super-clip
9d9a502e
·
Remove old clipping
·
Jun 13, 2022
!99
new-submission-api
b18f390f
·
Clean up submission code
·
Mar 20, 2023
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