Toy example improvements
Here is a random list of improvements for the Toy example:
-
Make the application takes the path of the shader as an argument (e.g. it could start the ghcid hot reload process with a known spv file location). -
!20 (merged) Add mouse clicks (e.g. keep the last clicked location in a vec2 value) -
!20 (merged) Add mouse scroll (e.g. keep a counter in a float value) -
Add window dimension vec2 value (even if it is static) -
Add running time float value -
!20 (merged) Support toggle controller -
Support discret controller (e.g. Int for max iteration) -
Support vec2/vec3 controller (e.g. one slider per dimension). -
!22 (merged) Since it is often useful to render a single shader twice with different settings (e.g. by swapping z and c), it would be really neat if the Toy application could create two windows. Then we need a way to share an uniform value between both windows (e.g. on the "map" window, a click would draw a marker and set the c value on the "julia" window). -
!21 (merged) Skip rendering when the inputs haven't change, this save energy when doing live reload edits. -
Add animations
Edited by Tristan de Cacqueray