Commit 2026a401 authored by Anna Wilson's avatar Anna Wilson
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archery

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- page: Activities
url: /activities/
- page: Archery
url: /activities/Archery/
url: /activities/archery/
- page: Armoured Combat
url: /activities/ArmouredCombat/
url: /activities/armoured-combat/
- page: Arts and Sciences
url: /activities/AandS/
url: /activities/a-and-s/
- page: Bardic Performance and Dance
url: /activities/AandS/bardicanddancing.html
- page: Competitions and Awards
url: /activities/AandS/competitions.html
- page: Cooking and Feasting
url: /activities/AandS/cookingandfeasting.html
url: /activities/a-and-s/cooking-and-feasting/
- page: Heraldry
url: /activities/Heraldry/
url: /activities/heraldry/
- page: Rapier fighting
url: /activities/Rapier/
url: /activities/rapier/
- page: Scribal Arts
url: /activities/AandS/scribalarts.html
- page: The Protectors Tournaments
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{% assign officer = site.data.regnum | where:"group", "Insulae Draconis" | where:"office", "archery-thrown-marshal" | last %}
{% include officer-for-sidebar.html %}
<hr />
<a href="http://www.sca.org/officers/marshal/docs/t_archery/target_archery_rules.pdf">Target Archery Rules</a><br />
<a href="{% link activities/archery/archery-marshals.md %}">Learn more about archery marshals</a><br />
<a href="{% link library/group-resources/shire-captain-of-archers.md %}">Help with becoming your group Captain of Archers</a><br />
<a href="https://drachenwald.sca.org/offices/archery-thrown-marshal/#drachenwald-company-of-archers">Drachenwald Company of Archers</a><br />
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---
sidebar: sidebar-archery
redirect_from: /Activities/Archery/archerymarshals.html
title: Archery Marshals
---
## So, you would like to be an archery marshal.
The primary duty of the archery marshal is the safety of the shoot. You are responsible for the archers, for the spectators and for any other persons within the vicinity of the shoot. This means you need to think about clearly marking your ranges and having notices or the ability to make same whenever there's a chance non-archers or the general public may happen upon your range.
## Key things you need to know
- Know how to set up the archery range for the shoot, ensuring safety distances and angles are adhered to.
- Know how to inspect a bow, and arrows focus is on safety
- Know how to run the line safely for a shoot.
- That you will serve as the point of contact to Lieutenant General of Archers.
## Duties of a marshal
Your job will be to
- champion archery and all things related to your group, to organise archery activities in your group and to ensure that any archery activities have the required presence of an Archery Marshal.
- To report to the Lieutenant General of Archers quarterly in January, April, July and November. Reports should contain information about all archery events and archery related activities held in your group as well as a list of all active archers.
## Sounds good, so how do I become a marshal
- Read and know the details in the Marshal's handbook
- Know how to instruct a beginner in range safety and shooting technique
- Become a Marshal in Training (an MiT) - talk to your local captain of archers or to the Principality Lieutenant General of Archers.
- Seek out opportunities for equipment inspection, range setup, and running the line in the company of one or more archery marshals
- As a marshal in training send in quarterly MiT reports
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---
sidebar: sidebar-archery
redirect_from: /Activities/Archery/Shoots/DragonsFlight.html
title: The Dragons' Flight
subtitle: An Archery Competition for the Dragon Isles
---
The competition began during the reign of Their Highnesses Alexandre and Eularia and was introduced by the Lt. Gen. Of Archers AS 49, the Lord Yannick of Normandy. The Dragons' Flight shall test both the consistency of skill in a Portsmouth as well as accuracy at a distance in a Royal Round. The highest combined score shall win the day. The competition shall run for the duration of the reign of Their Highnesses, from Coronet to Coronet. The winner shall be announced at Coronet. When, at Their Highnesses pleasure, the competition shall begin anew.
<img src="/images/archery/DF_Quiver.jpg" width="300" class="rounded float-md-end m-2" alt="The Dragons' Flight Quiver" />
There is a travelling trophy, 'The Dragons' Flight Quiver' for the victor and tokens for second and third. The quiver and Medals made by Yannick of Normandy The Victor shall carry the Dragons' Flight Quiver for the duration of the next competition when either they shall present the trophy to the latest Victor or arrange for a representative to do so in their stead. The Victor shall abstain from entering the competition for the duration of their tenure as Dragons' Flight champion.
# Competition Rules
The Competition runs from Coronet to Coronet, finishing the immediate Thursday prior to the Day of the Coronet Tourney at Midnight. The Competition is open to anyone resident in ID for the duration of the Season (Reign).
<img src="/images/archery/DFMedal.jpg" width="300" class="rounded float-md-end m-2" alt="The Dragons' Flight Medal" />
All scores submitted through the Insulae Draconis Lt. Gen. Office will be entered automatically so if your local practice or event scores are being submitted you don't need to worry - if you want to check, get in touh with your local marshal.
- The Format is best Portsmouth and best Royal Round combined.
- Open bows will have a 15% Handicap in line with the Drachenwald Competition.
- Entrants may post multiple scores but only the highest will count.
- Entrants must post both a Royal Round Score and a Portsmouth to be eligible to win.
- Both scores will be converted to a percentage of the maximum possible score for each shoot, the percentages then added together, making the final score out of 200.
N.B. (The Royal Round is assumed to be 2 Dozen arrows (240 points) and is weighted so that the Period Master score break points for both a Royal Round and a Portsmouth are worth the same when expressed as a percentage).
---
layout: fixme
---
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sidebar: sidebar-archery
redirect_from: /Activities/Archery/
title: Archery in Insulae Draconis
subtitle: For castle guards and blackguards all over the principality
banner: /images/banner/archery.jpg
---
### Bows, crossbows, throwing knvives or axes, we have them all...
Archery was one of the most important skills throughout the Medieval period, whether for day to day hunting or as an important strategic element in warfare. Today we take part for fun and to improve our skill, holding practices and tournaments in field and target, as well as thrown weapons.
Archery captured the hearts of many of the people who first found their way to the Society and the good news is that you can try it out right across the Principality. Practices are held in all our Shires, so you’ll need to check for the one most convenient for you. Most of our Shires hold a stock of loaner equipment to let you get a taste before you need to commit to buying your own, and there are people in every Shire who will talk you through your options when the time comes to get yourself kitted out. <a href="{% link library/useful-resources/findingalocalgroup.md %}">Find your local Archery Marshal.</a>
### Target Archery
<img src="/images/archery/snowontarget.jpg" class="rounded float-md-end m-2" alt="Snow on an archery target" />
The SCA – in order to be as true to times as possible – encourage the use of materials and methods available to period archers, so we focus on wood and feathers in our bows and arrows and do not allow modern compound bows. Target Archery concentrates on getting the archers shooting at a static target at various distances.  We have a variety of <a href="{% link activities/archery/shoots.md %}">fun shoots</a> but the basic idea is that points are scored by shooting at a bullseye from a standing position on a clear field. Unlike rapier and heavy combat, archery is suitable for supervised children who are old enough to draw and safely shoot a bow, so it is a useful activity when you're bringing the family to an event. Please note it is very important that they are aware they must pay attention to what the marshal says at all times.
### Field Archery
<img src="/images/archery/fieldshoot2.jpg" width="300" class="rounded float-md-end m-2" alt="Field shoot" />
These are shoots where we try to mimic situations faced by medieval archers: Shooting around the trunk of a tree, in wooded landscapes, using 3-D models or firing through castle windows and arrow slots at targets below. The happen less commonly than target archery but are hugely enjoyable. You can test your skills at things like a William Tell shoot: could you shoot an apple off someone's head? (where that someone not a real live breathing person, of course!) Loaner equipment is usually available, but do check in advance with a practice marshal and, if you are attending an event, make sure you've let someone on the event team know you need loaner equipment well when you book!
### Thrown Weapons
<img src="/images/archery/thrownknives.jpg" width="300" class="rounded float-md-end m-2" alt="Throwing knives in a target" />
At some events and practices you might get the chance to try your skill with throwing knives or axes and spears,  in a safe, marshaled environment. Typically the target is a large board or stump, though sometimes there may be a custom target with a special emphasis in keeping with an event or persoanlity. If there is a planned throwing event at an event there will usually be loaner knives or axes available to try it out, and you'll be given safety tips and rules to follow before you start.  It’s great fun, ask  your local archery marshal!
### Practical Tips for Starting with Archery
- Find a practice you can get to regularly
- Be aware that you must consider arrows as expendable items. It's a pain, but they do break or get accidentally broken by others sometimes at practices and at events.
- Don't buy a bow straight away, you might think you want a longbow but find yourself wishing you'd gone for a horsebow instead after a few practices.
- You MUST pay attention to what your archery marshal tells you, they are there for your safety!
---
sidebar: sidebar-archery
redirect_from: /Activities/Archery/Shoots/
title: Archery shoots
---
The following are the shoots most often run in Insulae Draconis to give you an overview.
The two most common are the Portsmouth and the Royal Round. The scores from these shoots held at practices and events get added to running tallies maintained by the [Drachenwald Company of Archers](https://drachenwald.sca.org/offices/archery-thrown-marshal/#drachenwald-company-of-archers)
# The Doole
From a reference by Sir Jon Fitz-Rauf , OL, OP, RMC, Baron of the Court of the West:
*King Louis IX in 1320 commanded his people to practice the noble game of the bow instead of other dishonest money games.The range was often set up next to the town inn, perhaps for the convenience of the archers and the profit of the innkeeper.*
In 16th c. Amsterdam, although the practice goes back much further, ale houses had archery ranges alongside, where folks would team up, and compete for the honour of getting their name on a wall. The ranges were known as Dooles. It was proposed by Lord Yannick of Normandy, the Insulae Draconis Lt. Gen. Of Archers in A.S. 51 that we refer to this 'Head to Head' style shoot as A Doole, The Doole or even just Doole.
### The format of A 'Doole'
_Qualifier stage_: Any number of teams may enter. All teams simply post a score. Knockout stage: Depending on the time available;
best 8 teams, giving Qtr Final, Semi Final & Final or
best 4 teams Semi Final & Final.
Designated Team captains represent their own shire, the other archers in a team do not have to be from the same shire as the Captain, but will represent their Captain's shire at this shoot. (this way, small shires can still be represented by filling their ranks with serfs, mercenaries and/or hapless Master Archers who wander too close).
The shooting format and team sizes can vary, so long as two teams, or individuals from two teams, are shooting alongside each other at any given time.
A scroll detailing the winners will be kept by the LT. Gen of Archers and shall be added to when any other Doole takes place.
### The Raglan Doole
3 person teams.
Designated Team captains represent their own shire, the other archers in the team do not have to be from the same shire as the Captain, but will represent their Captain's shire at this shoot. (this way, small shires can still be represented by filling their ranks with serfs, mercenaries and/or hapless Master Archers who wander too close).
Qualifiers:
Shot at 20yds, 3 ends for each team. 3 arrows per person on standard 60cm target faces, 5 zone scoring. Total score from 3 ends giving a maximum of 135 points per team.
The best 8 teams go through to the knockout stage:
(Ties, captains shoot a single arrow, nearest middle wins the tie.)
Knockout Stage:
The knockout stage shall be shot at an unmarked indeterminate distance, up to a maximum of 20 yds on 3 spot target faces, 3 zone Scoring.
Each round consists of 3 ends.
Each team member shoots 3 arrows per end, one in each face (penalties for doubles. If an archer lands more than one arrow in a single target face, that archer will lose their highest scoring arrow in that face)
At the close of each end the arrow scores will be tallied and the team with the highest end score will receive 1 point.
Ties, captains shoot at the centre face, single arrow, nearest middle wins the tie. The winning team of the round shall be the first to gain 2 points.
The winners of the Final shall be the first to gain 3 points.
A scroll will be produced at Raglan, which will be kept by the LT. Gen of Archers and shall be appended when any other Doole takes place.
# The Dragons’ Flight
An Archery Competition for the Dragon Isles - [full details]({% link activities/archery/dragons-flight.md %})
## The Grand Æringunnr
To honour our first Princess, Mistress Æringunnr Yrsudóttir, a special shoot was created. The rules are as follows:
In this shoot everyone shooting one arrow to command at the same time at 40yrds at a 60cm FITA target. All archers, when commanded to do so advance to the 30yrds to shoot a father arrow and then finally to 20yrds for the third arrow. Should there be a second detail, they shoot after the first detail has completed the full shoot.
1 arrow at 40 yards
1 arrow at 30 yards
1 arrow at 20 yards
Scoring: The same as IKAC
(Gold=5, Red=4, Blue=3, Black=2, White=1)
## The Grand Melusine
To honour our first Vicereine, Duchessa Alessandra Melusine, a special shoot was created. The rules are as follows:
- 1st Round - 6 arrows at 40 yards
- 2nd Round - 6 arrows at 30 yards
- 3rd Round - 6 arrows at 20 yards
- 4th Round A speed shoot at 20 yards of as many arrows as possible in 30 seconds from a kneeling position
Scoring: The same as IKAC (Gold=5, Red=4, Blue=3, Black=2, White=1)
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