- 02 Dec, 2022 3 commits
- 02 Aug, 2022 1 commit
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Silent authored
Replaced alpha layer with base layer. Areas without RGB blend to the base texture. Changed blending calculation to a more reliable one. Blending is now done with interpolation, so transitions are always sharp. Improved blending used for normal maps. Added Meta pass. Reorganised UI to reflect changes.
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- 01 Aug, 2022 3 commits
- 31 Jul, 2022 4 commits
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Silent authored
Oops, how embarassing!
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Silent authored
This changes all the materials in the scene to use the selected Bakery SH mode.
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Silent authored
At the moment, this shouldn't have any visible effect, but it allows SPECULAR_AMBIENT_OCCLUSION to be defined locally in the shader, which opens up the ability to add bent normals to a shader variant.
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Silent authored
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- 30 May, 2022 2 commits
- 29 May, 2022 3 commits
- 07 Mar, 2022 1 commit
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Silent authored
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- 06 Mar, 2022 1 commit
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Silent authored
This avoids an issue where dark RTGI over bright baked GI will remove specular.
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- 28 Feb, 2022 2 commits
- 27 Feb, 2022 1 commit
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Silent authored
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- 23 Feb, 2022 3 commits
- 13 Feb, 2022 5 commits
- 10 Feb, 2022 6 commits
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Silent authored
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Silent authored
This implementation is a bit messier and more hackish, but looks much better in motion.
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Silent authored
Change exposure occlusion to use the lightmap intensity prior to light being seperated out for lightmap specular. Previously this was causing artifacts, as the leftover irradiance was extra dark.
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Silent authored
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Silent authored
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Silent authored
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- 03 Feb, 2022 2 commits
- 31 Jan, 2022 2 commits
- 24 Jan, 2022 1 commit
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Silent authored
Without this it's impossible to define the options needed for parallax sampling in templated shaders.
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