... | @@ -106,5 +106,7 @@ You can use this Unity tool to automatically add a glowing ball to each of your |
... | @@ -106,5 +106,7 @@ You can use this Unity tool to automatically add a glowing ball to each of your |
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![An example of such a scene.](https://github.com/zulubo/SpecularProbes/raw/master/images/scene_specular.PNG)
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![An example of such a scene.](https://github.com/zulubo/SpecularProbes/raw/master/images/scene_specular.PNG)
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Note that there are other ways of getting specular highlights from baked light using special shaders. If you're using Bakery's "lightmap specular" mode, you don't need to use this.
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### Lighting Changing Over Time
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### Lighting Changing Over Time
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If the lighting in your scene changes, you can enable and disable reflection probes containing different lighting. This allows you to keep the reflections correct between different lighting conditions. |
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If the lighting in your scene changes, you can enable and disable reflection probes containing different lighting. This allows you to keep the reflections correct between different lighting conditions. |
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