... | ... | @@ -42,8 +42,8 @@ In Standard, the occlusion map is used to define areas that can't normally be re |
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Reflection probes capture an image of their surroundings into a texture. This means a few things
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* A higher resolution probe is much sharper, but much much bigger, due to containing six textures.
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* The texture is static. It can't change. It won't be updated if the surroundings change.
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* They can only represent a single perspective.
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* Despite all this, nobody's going to notice an inaccurate probe if it roughly fits the lighting of your scene.
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* They can only represent a single perspective, which is shifted around to give the illusion of depth.
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* Despite all this, nobody's going to notice an inaccurate probe if it roughly fits the lighting of the area.
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So, here's my method for determining how to place probes in a scene.
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