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# Reflection Probes and Unity
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# Reflection Probes and Unity
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## Purpose of this guide
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## Purpose of this guide
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Unity's reflection probe system is a little confusing and convoluted. Things that would seem to be good practice at first turn out to be horrible mistakes for newcomers. After passing around lots of similar advice for years, I've decided to collate it all into one page.
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Unity's reflection probe system is a little confusing and convoluted at first. Things that would seem to be good practice turn out to be horrible mistakes for newcomers. After passing around lots of similar advice for years, I've decided to collate it all into one page.
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I'll cover how they work, and more importantly, how they can and should be used in worlds.
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I'll cover how they work, and more importantly, how they should be used in worlds.
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## The basics of reflection probes
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## The basics of reflection probes
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A reflection probe captures an image of the world around it and stores it into a "cubemap" - a six-sided texture that can fill every side of a cube.
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A reflection probe captures an image of the world around it and stores it into a "cubemap" - a six-sided texture that can fill every side of a cube.
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