Added initial games section authored by Travis Nickles's avatar Travis Nickles
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### Tech
* WPF for interface
* JSON for profile format
* Dispatcher use for better utility thread control
* HttpClient rather than WebClient
### Games for Mapping Examples
Over my time using and working on mapping programs, I have come across various games that have needed mapping tweaks to either improve the gameplay experience or make using a controller feasible.
**Civilization 5**
Good settings for touchpad support and Right Stick mouse support will need to be in place to allow fairly precise mouse aiming
**Elder Scrolls 4: Oblivion**
This is one game that is not feasible to play using DS4Windows. The current mapping capabilities are not sufficient for using the spell casting wheel or allowing different controls for in-game and menu navigation. **Set support** would greatly improve the experience so different control schemes could be defined for different situations in one profile. I believe there are other edge cases for that game but I would have to check. This part of the post will have to be updated.
**Euro Truck Simulator**
Improved Gyro Tilt controls will be desired to allow a DS4 to be used as a pseudo steering wheel to control a truck. The gyro would be mapped to the Xbox 360 Left Stick.
**Half-Life 2**
Allowing for mixed XInput and mouse controls will be desired for the best gameplay experience for Half-Life 2. RS would be mapped to mouse controls and the rest of a DS4 would be mapped to an XInput controller
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