GameObject#getSpecializedTypeIndicator returns seemingly incorrect values
--- name: Bug report about: Report a bug in the RuneMate API --- **Describe the bug** When calling getSpecializedTypeIndicator() on a game object, I would expect the values to be coherent with its jdoc. ``` * Also known as getObjectModelShape. * <p>0,1,2,3 = BoundaryObject * 4,5,6,7,8 = WallObject * 9,10,11,12,13,14,15,16,17,18,19,20,21 = PrimaryObject * 22 = FloorDecoration * </p> * 10 is the most common object model shape/type (standard) * * @return ``` **Affected game modes:** OSRS **RuneMate version:** 3.1.0 **To Reproduce** Query a gameobject and call getSpecializedTypeIndicator() An example for this is the Lumbridge cowpen's gate which returns 53, even though it is a BoundaryObject and should be between 0 and 3. **Expected behaviour** Values between 0 and 22, depending on the type of game object. **Additional context** It is possible that the value is simply shifted by 53, because the expected result for the cowpen is 0, while another object (Drift net anchors) has a value of 63, but would make sense to be 10 instead.
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