GameObject#getSpecializedTypeIndicator returns seemingly incorrect values
---
name: Bug report
about: Report a bug in the RuneMate API
---
**Describe the bug**
When calling getSpecializedTypeIndicator() on a game object, I would expect the values to be coherent with its jdoc.
```
* Also known as getObjectModelShape.
* <p>0,1,2,3 = BoundaryObject
* 4,5,6,7,8 = WallObject
* 9,10,11,12,13,14,15,16,17,18,19,20,21 = PrimaryObject
* 22 = FloorDecoration
* </p>
* 10 is the most common object model shape/type (standard)
*
* @return
```
**Affected game modes:**
OSRS
**RuneMate version:**
3.1.0
**To Reproduce**
Query a gameobject and call getSpecializedTypeIndicator()
An example for this is the Lumbridge cowpen's gate which returns 53, even though it is a BoundaryObject and should be between 0 and 3.
**Expected behaviour**
Values between 0 and 22, depending on the type of game object.
**Additional context**
It is possible that the value is simply shifted by 53, because the expected result for the cowpen is 0, while another object (Drift net anchors) has a value of 63, but would make sense to be 10 instead.
issue