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- Implemented a Shader Optimizer(developed by Kaj[https://github.com/DarthShader/Kaj-Unity-Shaders]) to get better performance when the Shaders values wont get used dynamically outside of Unity Editor, this will greatly improve GPU Rendertimes and perform just as well or even better than a well optimized self written Shader with the same and same amount of Features included(meaning non Surface, non Code generated).
Note: Read the Manual for more information about it.

- Fixed an issue with the recent GGX Specular implementation which caused an edge flicker due to perspective projection over NdotV

- Changed the Hue Shift function so that its possible to just offset the time value when no time(speed) is set.

- Did some minor changes/fixes to various things.