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- Overhauled the entire Lighting System which introduces Receiving Shadows, many changes towards the settings in the Lighting Tab, several bug fixes and much more.

- Added controllable Receiving Shadows for pixel ligting
- Added a way to be able to adjust Impacting Light through a function called "Light Maxer"
- Added Dithering with a custom Texture support

- Internally overhauled the entire Cubemap Section for PBR purposes and a 1x1 identical rendering for the Fallback Cubemap
- Fixed an issue relating to the Matcaps "Multiply" Mode which was multiplying with the Main Texture twice
- Final change for the default Render options