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Final change for the "Dynamic Switch Detector" in the Cubemap Section. Im now using a Method which got me provided by "ACiiL" [github.com/ACIIL] and with some help from "Lyuma" [github.com/lyuma] i've got it working in Amplify !

- Fixed up the Renderqueues of all Shader variants
- Fixed a Masking issue for the Cubemap Section