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This Update will reset your entire Matcap settings on all your Materials that use this Shader ! so make sure you will check them after the Update.

- Added 3 more Matcaps for use. The Inspector will tell you which Color Channel on the Mask to use for the selected Matcap.

- Fixed some Lighting issues in the Cubemap Section
- The Metallic Map now works for the Baked Cubemap as well
- The Baked Cubemap will now behave more PBR like which makes it better suited as fallback
- Made the Dynamic Reflection Fallback more reliable