Tags give the ability to mark specific points in history as being important
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0.1.2
Release: 0.1.2e69f5299 · ·base64Encode json properties when interpolating While unlikely, it's possible that a property could contain </script> which would cause parse failures. The standard HTML escaping (< to <) is possible, but cumbersome so this uses base64Encode and the atob function NOTE: This depends on an unreleased MapTool feature.
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0.1.1
Release: 0.1.10d0eddff · ·Make Injure GM macro prompt with a dialog The default MapTool behaviour of prompting uninitialized variables does not provide a very nice interface. It only prompted one at a time and you needed to know the ID of the part but the ID was not necessarily obvious from the displayed name. The new dialog listens for selection changes and groups selected tokens by the parts they have so that you can select appropriate locations for each, and applies the injury when the submit button is pressed.
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0.1.0
Release: 0.1.0dfafa49b · ·Add per-part injury to demonstrate json properties The stat sheet lists body parts, a penalty to hit inspired by GURPS and a display of accumulated per-part damage implying Fallout-style body-part crippling at 0. The injure macro has been updated to prompt for the body part ID but this ID is not displayed on the stat sheet and has to be inferred as how you would represent the name as camelCase, so there is room for improvement with a dialogue.