Tags

Tags give the ability to mark specific points in history as being important
  • 0.1.2

    Release: 0.1.2
    base64Encode json properties when interpolating
    
    While unlikely, it's possible that a property could contain </script>
    which would cause parse failures.
    
    The standard HTML escaping (< to &lt;) is possible, but cumbersome
    so this uses base64Encode and the atob function
    
    NOTE: This depends on an unreleased MapTool feature.
  • 0.1.1

    Release: 0.1.1
    Make Injure GM macro prompt with a dialog
    
    The default MapTool behaviour of prompting uninitialized variables
    does not provide a very nice interface.
    
    It only prompted one at a time and you needed to know the ID of the part
    but the ID was not necessarily obvious from the displayed name.
    
    The new dialog listens for selection changes
    and groups selected tokens by the parts they have
    so that you can select appropriate locations for each,
    and applies the injury when the submit button is pressed.
  • 0.1.0

    Release: 0.1.0
    Add per-part injury to demonstrate json properties
    
    The stat sheet lists body parts,
    a penalty to hit inspired by GURPS
    and a display of accumulated per-part damage
    implying Fallout-style body-part crippling at 0.
    
    The injure macro has been updated to prompt for the body part ID
    but this ID is not displayed on the stat sheet and has to be inferred
    as how you would represent the name as camelCase,
    so there is room for improvement with a dialogue.
  • 0.0.3

    302dbdef · Add HP Bar stat sheet ·
    Release: 0.0.3
    Add a Stat Sheet that shows a HP bar.
    
    NOTE: This requires an unreleased version of MapTool because it uses
    partial template inclusion.
  • 0.0.2

    8ebf8275 · Rationalise documentation ·
    Release: 0.0.2
    Include API docs in library
  • 0.0.1

    Release: 0.0.1
    Update release process to support permalinks for docs