The Dice so Nice performance mode now uses the Foundry performance mode for its default value. This means users with low-spec computers setting their Foundry to "low" performance mode will automatically have the same setting applied in DsN, allowing more users to experience DsN with good performances and preventing the "black screen of death" on very low-end platforms. It is now possible to modify the roll to be shown without altering the original roll reference in the Dice So Nice hook. This is useful to show a different roll than the one made by the user without relying on the manual showForRoll method Custom 3D dice sets can now set a "glow" attribute to the material userData to enable emissive properties The anisotropy is now appropriately set according to the hardware capabilities for a reduced aliasing effect The "Iridescence" material now uses the native WebGL extension KHR_materials_iridescence instead of the previous shader implementation for a much more realistic effect and better performances Fix a bug with dice using the "dm" denominator Updated lighting for more natural colors and a better white balance ThreeJS updated to rev. 149 Updated translations. Thanks a lot to our translators: German Chris76J (1) Hungarian Gergely Majoros (264) Portuguese (Brazil) Matheus Clemente (1) Chinese (Simplified) sakusenerio (25) bnp800 (248)