Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
See what's new at GitLab
4
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Switch to GitLab Next
Sign in / Register
Toggle navigation
C
c64-commando-2084
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Iterations
Merge Requests
0
Merge Requests
0
Requirements
Requirements
List
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Test Cases
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Operations
Operations
Incidents
Environments
Packages & Registries
Packages & Registries
Package Registry
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issue
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Ricardo Quesada
c64-commando-2084
Commits
fb5bd26d
Commit
fb5bd26d
authored
Sep 03, 2019
by
Ricardo Quesada
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
convert scores to WORD
parent
7a672425
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
10 additions
and
10 deletions
+10
-10
README.md
README.md
+3
-3
src/main.asm
src/main.asm
+7
-7
No files found.
README.md
View file @
fb5bd26d
#
Decompiled Commando for the Commodore 64
#
Commando for the Commodore 64 - decompiled

...
...
@@ -30,8 +30,8 @@ $ make
### Code
The code is using labels for everything. All the harcoded addresses were
converted to lab
le
s (think of tables with hundreds of addresses).
The game runs pefectly Ok, even you if add a
`nop`
in
converted to lab
el
s (think of tables with hundreds of addresses).
The game runs pe
r
fectly Ok, even you if add a
`nop`
in
the middle of the code.
### Data
...
...
src/main.asm
View file @
fb5bd26d
...
...
@@ -1183,13 +1183,13 @@ HISCORE_NAME01
.BYTE
$
20
,
$
20
,
$
20
,
$
20
,
$
20
,
$
20
,
$
20
,
$
20
; High Scores
HISCORE_
LSB00
.BYTE
$
00
;9000
HISCORE_
MSB00
.BYTE
$
9
0
HISCORE_LSB01
.BYTE
$
00
;8
000
HISCORE_MSB01
.BYTE
$
80
.BYTE
$
00
,
$
70
,
$
00
,
$
60
,
$
00
,
$
50
,
$
00
,
$
40
;7000...4000
.
BYTE
$
00
,
$
30
,
$
00
,
$
20
;3000,2
000
.
BYTE
$
00
,
$
00
;0?
HISCORE_
MSB00
=
*+
1
HISCORE_
LSB0
0
.WORD
$
9
000
HISCORE_MSB01
=
*+
1
HISCORE_LSB01
.
WORD
$
8000
,
$
7000
,
$
6000
,
$
5
000
.
WORD
$
4000
,
$
3000
,
$
2000
,
$
0000
;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-;
SCREEN_MAIN_TITLE
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment