Commit f89dbbbe authored by Ricardo Quesada's avatar Ricardo Quesada

nits like indentation and a few fixme

parent 5d9fa676
......@@ -2243,33 +2243,33 @@ _L04 STY pFD,b
ACTION_TBL ;$1C06
.ADDR ACTION_NEW_SOLDIER_BEHIND_TRENCH ;$00
.ADDR ACTION_NEW_JUMPING_SOLDIER_R ;$01
.ADDR ACTION_NEW_JUMPING_SOLDIER_L ;$02
.ADDR ACTION_NEW_MORTAR_ENEMY ;$03
.ADDR ACTION_NEW_BIKE_LVL0 ;$04
.ADDR ACTION_NEW_POW_GUARD ;$05
.ADDR ACTION_NEW_POW ;$06
.ADDR ACTION_NEW_GRENADE_BOX ;$07
.ADDR ACTION_NEW_JUMPING_SOLDIER_R ;$01
.ADDR ACTION_NEW_JUMPING_SOLDIER_L ;$02
.ADDR ACTION_NEW_MORTAR_ENEMY ;$03
.ADDR ACTION_NEW_BIKE_LVL0 ;$04
.ADDR ACTION_NEW_POW_GUARD ;$05
.ADDR ACTION_NEW_POW ;$06
.ADDR ACTION_NEW_GRENADE_BOX ;$07
.ADDR ACTION_NEW_SOLDIER_FROM_SIDE_L ;$08
.ADDR ACTION_NEW_SOLDIER_FROM_SIDE_R ;$09
.ADDR ACTION_NEW_SOLDIER_FROM_SIDE_R_B ;$0A
.ADDR ACTION_OPEN_DOOR ;$0B
.ADDR ACTION_0C ;$0C
.ADDR ACTION_NEW_BOSS_LVL0 ;$0D
.ADDR ACTION_NEW_SOLDIER_IN_TRENCH ;$0E
.ADDR ACTION_NEW_TURRET_CANNON_L ;$0F
.ADDR ACTION_NEW_TURRET_CANNON_R ;$10
.ADDR ACTION_NEW_BAZOOKA_ENEMY_R ;$11
.ADDR ACTION_NEW_BAZOOKA_ENEMY_L ;$12
.ADDR ACTION_NEW_BIKE_LVL1 ;$13
.ADDR ACTION_NEW_TRUCK ;$14
.ADDR ACTION_NEW_CART_UP_LVL1 ;$15
.ADDR ACTION_NEW_PINK_CAR ;$16
.ADDR ACTION_17 ;$17
.ADDR ACTION_18 ;$18
.ADDR ACTION_NEW_SOLDIER_IN_TOWER ;$19
.ADDR ACTION_1A ;$1A
.ADDR ACTION_VOID ;$1B
.ADDR ACTION_OPEN_DOOR ;$0B
.ADDR ACTION_0C ;$0C
.ADDR ACTION_NEW_BOSS_LVL0 ;$0D
.ADDR ACTION_NEW_SOLDIER_IN_TRENCH ;$0E
.ADDR ACTION_NEW_TURRET_CANNON_L ;$0F
.ADDR ACTION_NEW_TURRET_CANNON_R ;$10
.ADDR ACTION_NEW_BAZOOKA_ENEMY_R ;$11
.ADDR ACTION_NEW_BAZOOKA_ENEMY_L ;$12
.ADDR ACTION_NEW_BIKE_LVL1 ;$13
.ADDR ACTION_NEW_TRUCK ;$14
.ADDR ACTION_NEW_CART_UP_LVL1 ;$15
.ADDR ACTION_NEW_PINK_CAR ;$16
.ADDR ACTION_17 ;$17
.ADDR ACTION_18 ;$18
.ADDR ACTION_NEW_SOLDIER_IN_TOWER ;$19
.ADDR ACTION_1A ;$1A
.ADDR ACTION_VOID ;$1B
; LVL0 data
LVL0_TRIGGER_ROW_TBL ;$1C3E
......@@ -4579,7 +4579,7 @@ _L12 JSR GET_RANDOM
LDA #$00 ;#%00000000
STA SPRITES_DELTA_Y05,X
STA SPRITES_BKG_PRI05,X
LDA #$15 ;sprite at 0xc540. bug?
LDA #$15 ;FIXME: sprite points at 0xc540.
STA SPRITES_PTR05,X
LDA #$0B ;dark grey
STA SPRITES_COLOR05,X
......@@ -7160,6 +7160,7 @@ _L0 LDX SPRITE_IDX_TBL,b,Y
; FIXME: Not sure whether this is a bug or a feature.
; Should it be SPRITE_IDX_TBL + 8 (??)
; And instead of adding $14, I guess it should substract $02.
LDX SPRITE_IDX_TBL + 3,b
LDA SPRITES_PREV_Y00,X
CLC
......
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