Commit 1b36e8ad authored by Ricardo Quesada's avatar Ricardo Quesada
Browse files

l2 -> lvl2 / l3 -> lvl3l2 -> lvl2 / l3 -> lvl3

parent d4cc6689
......@@ -3261,9 +3261,9 @@ TYPE_ANIM_TBL_LO
.ADDR s26DD ;$22
.ADDR TYPE_ANIM_VOID1 ;$23
.ADDR TYPE_ANIM_SOLDIER_JUMPING_FROM_TRUCK ;$24
.ADDR TYPE_ANIM_CART_UP_L2 ;$25
.ADDR TYPE_ANIM_CART_UP_LVL2 ;$25
.ADDR s25F9 ;$26
.ADDR TYPE_ANIM_TOWER_FIRE_L3 ;$27
.ADDR TYPE_ANIM_TOWER_FIRE_LVL3 ;$27
.ADDR s2597 ;$28
f2544 .BYTE $00,$00,$00,$00,$00,$03,$00,$02
......@@ -3339,7 +3339,7 @@ _L04 RTS
;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-;
; ref: anim_type_27
; The animation of the tower in level3 with a guy firing at the hero.
TYPE_ANIM_TOWER_FIRE_L3 ;$25F0
TYPE_ANIM_TOWER_FIRE_LVL3 ;$25F0
INC SPRITES_TICK05,X
JSR SOLIDER_IN_TRENCH_AIM_TO_HERO
JMP j33D0
......@@ -3413,7 +3413,7 @@ _L05 LDA SPRITES_X_LO05,X
; ref: anim_type_25
; The animation for the "cart" that appears going up at the very beginning of
; level2.
TYPE_ANIM_CART_UP_L2 ;$2675
TYPE_ANIM_CART_UP_LVL2 ;$2675
INC SPRITES_TICK05,X
JSR s3128
JSR j33D0
......
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