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## Online Subsystem Blueprints Example Projects
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These example projects demonstrate how to use [the Online Subsystem Blueprints plugin](https://redpointgames.gitlab.io/online-subsystem-blueprints/) in your Unreal Engine projects. These examples cover using subsystems other than Epic Online Services.
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### Available examples

Click through to the README for the particular example you are interested in.

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- [Null Subsystem - Unreal Engine 4.26 and later](./ExampleBP_Null_4.26/)
- [Steam Subsystem - Unreal Engine 4.26 and later](./ExampleBP_Steam_4.26/)
- [Redpoint's EOS Subsystem - Unreal Engine 4.26 and later](https://gitlab.com/redpointgames/eos-online-subsystem-example/-/tree/main/ExampleBP_EOS_4.26)
- [Epic's EOS Subsystem - Unreal Engine 4.27 and later](./ExampleBP_EOS_Epic_4.27/)
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You can use Online Subsystem Blueprints with any online subsystem implementation; the projects above are just pre-configured for certain online subsystems. If you'd like to use an online subsystem that is not in the above list, we recommend starting with the Null Subsystem example and updating the configuration to set the online subsystem you want to use.
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Also note that although the example projects all have the same functionality built into them, the actual functionality at runtime will depend on the online subsystem you are using. Refer to [Supported Platforms](https://redpointgames.gitlab.io/online-subsystem-blueprints/docs/supported_platforms) for a compatibility list. For most of the listed subsystems, their implementation is provided by Epic Games. Online Subsystem Blueprints simply allows you to access functionality that is currently only accessible in C++; it does not implement any platform-specific functionality itself.

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### Further documentation

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For more information on the example project, [refer to the online documentation](https://redpointgames.gitlab.io/online-subsystem-blueprints/docs/example_project).