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RG Creators
VeryVanilla
Commits
4895942b
Commit
4895942b
authored
May 22, 2017
by
Jesse Snyder
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Merge branch 'master' into 'plure'
Master See merge request
!15
parents
d094b0f9
6a605ef2
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Release/Macros/KeepToonBuffed.mac
Release/Macros/KeepToonBuffed.mac
+35
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Release/Macros/KeepToonBuffed.mac
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4895942b
...
...
@@ -21,13 +21,13 @@ Sub Main
|---------------------------------------------------------------------------------
| ---- Turn off melee functions and turn on "Target Group Buff" setting ----------
/if (${Bool[${Plugin[MQ2Melee]}]}) /squelch /melee
melee=0
/if (${Bool[${Plugin[MQ2Melee]}]}) /squelch /melee
off
/tgb on
|---------------------------------------------------------------------------------
|==================== DO NOT ALTER THESE VALUES ====================
/declare MacroName string outer KeepToonBuffed
/declare KeepToonBuffVer string outer 1.8.
1
/declare KeepToonBuffVer string outer 1.8.
3
/declare IniFileName string outer ${MacroName}_${Me.CleanName}.ini
/call CreateIni
...
...
@@ -37,8 +37,8 @@ Sub Main
/call LoadIni General Debug bool TRUE
/call LoadIni General AdminDebug bool FALSE
/call LoadIni General DebugINI bool FALSE
/call LoadIni General FollowGroup int
0
/call LoadIni General FollowDist int
30
/call LoadIni General FollowGroup int 0
/call LoadIni General FollowDist int 30
/declare MyMDist int outer ${FollowDist}-5
/call LoadIni General SpellSetName string NULL
...
...
@@ -60,6 +60,7 @@ Sub Main
| ################## Set up [Buffs] values
/call LoadIni Buffs BuffsOn int 1
/call LoadIni Buffs NumberOfBuffs int 5
/call LoadIni Buffs TargetBuffNameHelp string "Name of Spell to Cast|Name of Buff Effect in Buff Window"
/declare TargetBuffName[${NumberOfBuffs}] string outer
/call LoadIni Buffs TargetBuffName string NULL TargetBuffName
...
...
@@ -211,7 +212,7 @@ Sub CheckMyHealth
|--------------------------------------------------------------------------------
Sub CheckTargetHealth
/declare i int
inner
/declare i int
local
/for i 1 to ${NumberOfToons}
...
...
@@ -255,10 +256,14 @@ Sub CheckTargetHealth
|--------------------------------------------------------------------------------
Sub MaintainTargetBuffs
/declare i int inner
/declare j int inner
/declare i int local
/declare j int local
[COLOR="#FF0000"]/declare SpellToCast string local 0
/declare BuffIDName string local 0[/COLOR]
/for j 1 to ${NumberOfToons}
/if (${Target.ID}!=${Spawn[=${MyBuffTargetName[${j}]}].ID} && ${MyBuffTargetName[${j}].NotEqual[null]}) {
/if (${Debug}) /echo Attempting to target (${MyBuffTargetName[${j}]}) for buffs.
/squelch /target id ${Spawn[=${MyBuffTargetName[${j}]}].ID} pc targetable
...
...
@@ -266,31 +271,42 @@ Sub MaintainTargetBuffs
/if (${Target.ID}!=${Spawn[=${MyBuffTargetName[${j}]}].ID} || !${Target.Type.Equal[pc]}) /next j
}
/for i 1 to ${NumberOfBuffs}
/if (!${Target.Buff[${TargetBuffName[${i}]}].ID} && ${Target.Type.Equal[pc]} && (${Me.CurrentMana}>${Spell[${TargetBuffName[${i}]}].Mana}) && ${Spell[${TargetBuffName[${i}]}].Stacks} && (${Target.Distance}<=${Spell[${TargetBuffName[${i}]}].Range} || ${Target.Distance}<=${Spell[${TargetBuffName[${i}]}].AERange}) && !${Target.Buff[Resurrection Sickness].ID} && !${Target.Buff[Revival Sickness].ID}) {
/for i 1 to ${NumberOfBuffs}
[COLOR="#FF0000"]|--------------------------------------------------------------------------------
|If spell name differs from buff name, use argument seperator to extract and set values.
/if (${TargetBuffName[${i}].Arg[2,|].Length}) {
/varset SpellToCast ${TargetBuffName[${i}].Arg[1,|]}
/varset BuffIDName ${TargetBuffName[${i}].Arg[2,|]}
} else {
/varset SpellToCast ${TargetBuffName[${i}]}
/varset BuffIDName ${TargetBuffName[${i}]}
}
|--------------------------------------------------------------------------------[/COLOR]
/if (!${Target.Buff[${[COLOR="#FF0000"]BuffIDName[/COLOR]}].ID} && ${Target.Type.Equal[pc]} && (${Me.CurrentMana}>${Spell[${[COLOR="#FF0000"]SpellToCast[/COLOR]}].Mana}) && ${Spell[${[COLOR="#FF0000"]SpellToCast[/COLOR]}].Stacks} && (${Target.Distance}<=${Spell[${[COLOR="#FF0000"]SpellToCast[/COLOR]}].Range} || ${Target.Distance}<=${Spell[${[COLOR="#FF0000"]SpellToCast[/COLOR]}].AERange}) && !${Target.Buff[Resurrection Sickness].ID} && !${Target.Buff[Revival Sickness].ID}) {
|--------------------------------------------------------------------------------
| ADMIN DEBUG FOR BUFF CODE
|--------------------------------------------------------------------------------
/if (${AdminDebug}) {
/echo -----------
/if (!${Target.Buff[${
TargetBuffName[${i}]}].ID} && ${Target.Type.Equal[pc]} && (${Me.CurrentMana}>${Spell[${TargetBuffName[${i}]}].Mana}) && ${Spell[${TargetBuffName[${i}]}].Stacks} && (${Target.Distance}<=${Spell[${TargetBuffName[${i}]}].Range} || ${Target.Distance}<=${Spell[${TargetBuffName[${i}]
}].AERange}) && !${Target.Buff[Resurrection Sickness].ID} && !${Target.Buff[Revival Sickness].ID}) {
/echo PC:${Target.Type.Equal[pc]} BUFF:!${Target.Buff[${
TargetBuffName[${i}]}].ID} MANA:(${Me.CurrentMana}>${Spell[${TargetBuffName[${i}]}].Mana}) STACKS:${Spell[${TargetBuffName[${i}]}].Stacks} INRANGE:(${Target.Distance}<=${Spell[${TargetBuffName[${i}]}].Range} || ${Target.Distance}<=${Spell[${TargetBuffName[${i}]
}].AERange}) RezSick:!${Target.Buff[Resurrection Sickness].ID} RevivSick:!${Target.Buff[Revival Sickness].ID}
/echo "${
TargetBuffName[${i}]
}" = Buff is Needed
/if (!${Target.Buff[${
BuffIDName}].ID} && ${Target.Type.Equal[pc]} && (${Me.CurrentMana}>${Spell[${SpellToCast}].Mana}) && ${Spell[${SpellToCast}].Stacks} && (${Target.Distance}<=${Spell[${SpellToCast}].Range} || ${Target.Distance}<=${Spell[${SpellToCast
}].AERange}) && !${Target.Buff[Resurrection Sickness].ID} && !${Target.Buff[Revival Sickness].ID}) {
/echo PC:${Target.Type.Equal[pc]} BUFF:!${Target.Buff[${
BuffIDName}].ID} MANA:(${Me.CurrentMana}>${Spell[${SpellToCast}].Mana}) STACKS:${Spell[${SpellToCast}].Stacks} INRANGE:(${Target.Distance}<=${Spell[${SpellToCast}].Range} || ${Target.Distance}<=${Spell[${SpellToCast
}].AERange}) RezSick:!${Target.Buff[Resurrection Sickness].ID} RevivSick:!${Target.Buff[Revival Sickness].ID}
/echo "${
BuffIDName
}" = Buff is Needed
} else {
/echo PC:${Target.Type.Equal[pc]} BUFF:!${Target.Buff[${
TargetBuffName[${i}]}].ID} MANA:(${Me.CurrentMana}>${Spell[${TargetBuffName[${i}]}].Mana}) STACKS:${Spell[${TargetBuffName[${i}]}].Stacks} INRANGE:(${Target.Distance}<=${Spell[${TargetBuffName[${i}]}].Range} || ${Target.Distance}<=${Spell[${TargetBuffName[${i}]
}].AERange}) RezSick:!${Target.Buff[Resurrection Sickness].ID} RevivSick:!${Target.Buff[Revival Sickness].ID}
/echo "
${TargetBuffName[${i}]}
" = Buff is NOT Needed
/echo PC:${Target.Type.Equal[pc]} BUFF:!${Target.Buff[${
BuffIDName}].ID} MANA:(${Me.CurrentMana}>${Spell[${SpellToCast}].Mana}) STACKS:${Spell[${SpellToCast}].Stacks} INRANGE:(${Target.Distance}<=${Spell[${SpellToCast}].Range} || ${Target.Distance}<=${Spell[${SpellToCast
}].AERange}) RezSick:!${Target.Buff[Resurrection Sickness].ID} RevivSick:!${Target.Buff[Revival Sickness].ID}
/echo "
[COLOR="#FF0000"]${BuffIDName}[/COLOR]
" = Buff is NOT Needed
/echo -----------
/delay 5s
}
}
|--------------------------------------------------------------------------------
/if (${Debug}) /echo Attempting to cast (${TargetBuffName[${i}]}
) on (${MyBuffTargetName[${j}]}).
/casting "${TargetBuffName[${i}]}
" gem8
/call CheckCasting
/call CheckGlobalCooldown
/doevents
/if (${Debug}) /echo Attempting to cast ([COLOR="#FF0000"]${SpellToCast}[/COLOR]
) on (${MyBuffTargetName[${j}]}).
/casting "[COLOR="#FF0000"]${SpellToCast}[/COLOR]
" gem8
/call CheckCasting
/call CheckGlobalCooldown
/doevents
}
/next i
...
...
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