Commit 46cf9846 authored by Red Bot's avatar Red Bot

cleanup + new RG_Vanilla ready for test compile

parent 04fd752c
......@@ -97,7 +97,7 @@ extern CRITICAL_SECTION gPluginCS;
//we default to LIVE though...
#else
//define LIVE, TEST, BETA or EMU here depending on which eqgame you are building for. -eqmule sep 27 2014
#define LIVE
#define TEST
#endif
#if defined(LIVE)
#include "eqgame.h"
......
......@@ -350,6 +350,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MQ2Xptracker", "MQ2Xptracke
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EQBCS", "EQBCS\EQBCS.vcxproj", "{0CBAA842-0ACF-4698-B52D-5D6279ED0FB9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MQ2Discord", "..\VSTS\Very Vanilla Live\MQ2Discord\MQ2Discord.vcxproj", "{0392F8A2-CC1D-4959-9EDA-71D4A8435168}"
ProjectSection(ProjectDependencies) = postProject
{2A0A06A4-E9C6-4229-82EE-BD2D4E0A7221} = {2A0A06A4-E9C6-4229-82EE-BD2D4E0A7221}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
......@@ -1220,6 +1225,16 @@ Global
{0CBAA842-0ACF-4698-B52D-5D6279ED0FB9}.xDebug|Win32.Build.0 = Debug|Win32
{0CBAA842-0ACF-4698-B52D-5D6279ED0FB9}.xDebug|x64.ActiveCfg = Debug|x64
{0CBAA842-0ACF-4698-B52D-5D6279ED0FB9}.xDebug|x64.Build.0 = Debug|x64
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.Debug|Win32.ActiveCfg = Debug|Win32
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.Debug|Win32.Build.0 = Debug|Win32
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.Debug|x64.ActiveCfg = Debug|Win32
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.Release|Win32.ActiveCfg = Release|Win32
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.Release|Win32.Build.0 = Release|Win32
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.Release|x64.ActiveCfg = Release|Win32
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.xDebug|Win32.ActiveCfg = Debug|Win32
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.xDebug|Win32.Build.0 = Debug|Win32
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.xDebug|x64.ActiveCfg = Release|Win32
{0392F8A2-CC1D-4959-9EDA-71D4A8435168}.xDebug|x64.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
......
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