1. 12 Apr, 2014 2 commits
  2. 07 Apr, 2014 1 commit
  3. 05 Apr, 2014 1 commit
    • Aloshi's avatar
      Fixed dpad_all.svg. · cafa1b5b
      Aloshi authored
      Added "DebugText" setting that causes TextComponents to draw a background of their size + the area of their TextCache.
      It can be toggled with Ctrl-T when running with --debug.
      Added std::cout output when specifying overriding home path.
      cafa1b5b
  4. 27 Mar, 2014 1 commit
  5. 25 Mar, 2014 1 commit
  6. 24 Mar, 2014 1 commit
  7. 12 Mar, 2014 1 commit
  8. 08 Mar, 2014 1 commit
  9. 04 Mar, 2014 1 commit
    • Aloshi's avatar
      Small UI tweaks. · 8928ce49
      Aloshi authored
      Replaced arrow text with an image.
      Better frame.png (thanks Nils!).
      8928ce49
  10. 25 Jan, 2014 1 commit
    • Aloshi's avatar
      Added on-screen help system. · 4ef5f64f
      Aloshi authored
      Very intrusive right now. You can turn it off in the Settings menu until
      that gets worked out.
      4ef5f64f
  11. 12 Dec, 2013 1 commit
    • Aloshi's avatar
      Removed some old effects code from Window. · ccea2a7e
      Aloshi authored
      Added a simple "LOADING" screen when ES starts up.
      ViewController now preloads GameListViews so there's no lag when browsing
      to a system for the first time.
      ccea2a7e
  12. 21 Nov, 2013 1 commit
  13. 13 Oct, 2013 1 commit
  14. 04 Oct, 2013 1 commit
  15. 06 Aug, 2013 1 commit
  16. 17 Jul, 2013 1 commit
    • Aloshi's avatar
      Added a Window::normalizeNextUpdate() method. · e2c30a56
      Aloshi authored
      If you know something is about to cause the framerate to tank (e.g. theme
      loading), you can tell the next update to be, at maximum, the average of
      the previous five seconds of frames.
      The framerate drawing code has also been moved to Window.
      e2c30a56
  17. 10 Jul, 2013 1 commit
  18. 09 Jul, 2013 2 commits
  19. 03 Jul, 2013 1 commit
    • Aloshi's avatar
      Moved Fonts to be Resources. · 6b373924
      Aloshi authored
      Moved Renderer::drawText stuff to the Font class.
      Fonts are now used as std::shared_ptrs.
      6b373924
  20. 21 Jun, 2013 1 commit
    • Aloshi's avatar
      Created the ResourceManager, Resource, and TextureResource classes. · 90af5d47
      Aloshi authored
      The ResourceManager provides a unified interface for accessing resource
      data, embedded or from the filesystem, with
      initialization/deinitialization handled automatically behind the scenes.
      It also keeps from creating duplicate resources (e.g. when two
      ImageComponents use the same image file).
      Audio still needs to be moved over to it.
      90af5d47
  21. 02 Jun, 2013 1 commit
  22. 20 May, 2013 1 commit
  23. 14 May, 2013 1 commit
    • Bim Overbohm's avatar
      Remove the need for SDL_mixer · af9b9f73
      Bim Overbohm authored
      SDL_mixer is not in the standard SDL distribution. The mixing is now
      done using regular SDL_Audio functions. AudioManager is converted to a
      singleton and std::shared_ptrs are used for all Sound objects. Note that
      for GCC "-std=c++11" might need to be added to the CMAKE_CXX_FLAGS.
      af9b9f73
  24. 10 Apr, 2013 1 commit
  25. 09 Apr, 2013 1 commit
  26. 08 Apr, 2013 2 commits