1. 21 Nov, 2013 1 commit
  2. 06 Nov, 2013 2 commits
  3. 04 Nov, 2013 1 commit
    • Aloshi's avatar
      Moved metadata type declarations more behind-the-scenes. · 5c657475
      Aloshi authored
      The original plan was to allow each system to have customizable lists of
      metadata, which made constructing metadata really painful (the declaration
      list isn't stored on the metadata instance because that's pretty wasteful
      for 2,000 games).  Now they're constructed by passing a MetaDataListType
      enum in the constructor.
      Declaration lists are now managed by const globals passed by reference
      through getMDDByType(MetaDataListType).
      5c657475
  4. 27 Oct, 2013 1 commit
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