1. 23 Jan, 2014 1 commit
  2. 19 Jan, 2014 1 commit
  3. 11 Jan, 2014 1 commit
  4. 10 Jan, 2014 1 commit
  5. 03 Jan, 2014 1 commit
  6. 01 Jan, 2014 1 commit
  7. 21 Nov, 2013 1 commit
  8. 04 Oct, 2013 1 commit
  9. 20 Sep, 2013 1 commit
  10. 07 Aug, 2013 2 commits
    • Aloshi's avatar
      Use res2h-generated files for embedded resources. · 60adf050
      Aloshi authored
      You do not need res2h to build ES, only if you wish to modify resource
      files.
      Added a simple corner.png and bar.png for a border in the settings menu.
      Added ImageComponent::setColorShift(unsigned int color) to change the
      OpenGL color array.
      60adf050
    • Aloshi's avatar
      Fixed really sneaky texture deallocation bug. · 92adc41c
      Aloshi authored
      Textures allocated with no path (e.g. the transition image which uses
      copyScreen()) weren't being deinitialized with the renderer.  Which meant
      something else could take the old texture ID, and when the no-path texture
      got destroyed, it would take a texture along with it.
      92adc41c
  11. 06 Aug, 2013 1 commit
  12. 10 Jul, 2013 1 commit
  13. 09 Jul, 2013 1 commit
  14. 02 Jul, 2013 1 commit
    • Sir_Leon's avatar
      Moved Opacity logic to GuiComponent · b4e55415
      Sir_Leon authored
      Moved Opacity logic from ImageComponent to GuiComponent so any extender
      of GuiComponent che implement its opacity logic.
      
      Implemented Opacity logic for TextComponent (now text can have fade
      animation)
      b4e55415
  15. 21 Jun, 2013 1 commit
    • Aloshi's avatar
      Created the ResourceManager, Resource, and TextureResource classes. · 90af5d47
      Aloshi authored
      The ResourceManager provides a unified interface for accessing resource
      data, embedded or from the filesystem, with
      initialization/deinitialization handled automatically behind the scenes.
      It also keeps from creating duplicate resources (e.g. when two
      ImageComponents use the same image file).
      Audio still needs to be moved over to it.
      90af5d47
  16. 20 Jun, 2013 1 commit
  17. 16 Jun, 2013 1 commit
  18. 02 Jun, 2013 4 commits
  19. 13 May, 2013 1 commit
  20. 10 Apr, 2013 1 commit
  21. 09 Apr, 2013 1 commit
  22. 08 Apr, 2013 2 commits
  23. 08 Jan, 2013 1 commit
  24. 04 Jan, 2013 1 commit
    • Aloshi's avatar
      Added a logging system to ES. · 2efca588
      Aloshi authored
      You should no longer see non-error output with ES except for "cleanly shutting down".
      The new log file is located in ~/.emulationstation/es_log.txt.
      If you notice any performance degredation, please tell me!
      2efca588
  25. 17 Oct, 2012 2 commits
  26. 10 Oct, 2012 3 commits
  27. 07 Oct, 2012 1 commit
  28. 05 Oct, 2012 1 commit
  29. 01 Oct, 2012 1 commit
    • Aloshi's avatar
      Added <listSelectedColor> tag. · 31aebf3a
      Aloshi authored
      Began implementing GuiFastSelect. You can see what's currently in place by holding F2 and pressing up/down.
      Hopefully fixed nearest neighbor filters with GuiImage.
      31aebf3a
  30. 15 Sep, 2012 1 commit
  31. 07 Sep, 2012 1 commit
  32. 04 Sep, 2012 1 commit