Commit 8b242a05 authored by Aloshi's avatar Aloshi

Fixed listSelectorColor's alpha not working properly.

parent 8b1e0619
......@@ -7,6 +7,8 @@ ES will check two places for a theme: first, the system's search directory for t
Almost all positions, dimensions, origins, etc. work in percentages - that is, they are a decimal between 0 and 1, representing the percentage of the screen on that axis to use. This ensures that themes look similar at every resolution.
Colors are hex values, either 6 or 8 characters, defined as RRGGBB or RRGGBBAA. If alpha is not included, a default value of FF will be assumed (not transparent).
Example
=======
......@@ -60,9 +62,9 @@ Display tags define some "meta" display attributes about your theme. Display tag
`<descColor>` - the hex font color to use for the description on the GuiGameList.
`<listSelectorColor>` - the hex color to use for the "selector bar" on the GuiGameList. Default is `000000`.
`<listSelectorColor>` - the hex color to use for the "selector bar" on the GuiGameList. Default is `000000FF`.
`<listSelectedColor>` - the hex color to use for selected text on the GuiGameList. Default is -1, which will not change the color.
`<listSelectedColor>` - the hex color to use for selected text on the GuiGameList. Default is the value of `<listPrimaryColor>`.
`<listLeftAlign />` - if present, the games list names will be left aligned to the value of `<listOffsetX>` (default 0.5).
......
October 17
-Added GuiAnimation class which animates its children.
-The game image on the game list now slides/fades in and out.
-You can now define alpha in hex colors (add two characters) - e.g. FFFFFF2F
October 14
-Fixed game list continuing to scroll when a menu is opened or a game is started.
......
......@@ -40,15 +40,19 @@ namespace Renderer {
GLubyte colors[6*4];
buildGLColorArray(colors, color, 6);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, points);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
glDrawArrays(GL_TRIANGLES, 0, 6);
glDisableClientState(GL_BLEND);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_COLOR_ARRAY);
}
......
......@@ -223,8 +223,6 @@ void GuiGameList::updateTheme()
mTheme->readXML(""); //clears any current theme
mList->setSelectorColor(mTheme->getSelectorColor());
std::cout << "selector alpha: " << (mTheme->getSelectorColor() & 0x000000ff) << "\n";
mList->setSelectedTextColor(mTheme->getSelectedTextColor());
mList->setScrollSound(mTheme->getMenuScrollSound());
......
......@@ -223,7 +223,6 @@ template <typename listType>
void GuiList<listType>::setSelectorColor(unsigned int selectorColor)
{
mSelectorColor = selectorColor;
std::cout << "mSelectorColor alpha: " << (mSelectorColor & 0x000000ff) << "\n";
}
template <typename listType>
......
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