Commit 7ef4d2f8 authored by Aloshi's avatar Aloshi

Display number of games available under SystemView.

parent b9683498
......@@ -6,16 +6,24 @@
#include "ViewController.h"
#include "../animations/LambdaAnimation.h"
#include "../SystemData.h"
#include "../Util.h"
#define SELECTED_SCALE 1.5f
#define LOGO_PADDING ((logoSize().x() * (SELECTED_SCALE - 1)/2) + (mSize.x() * 0.06f))
SystemView::SystemView(Window* window) : IList<SystemViewData, SystemData*>(window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP)
SystemView::SystemView(Window* window) : IList<SystemViewData, SystemData*>(window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP),
mSystemInfo(window, "SYSTEM INFO", Font::get(FONT_SIZE_SMALL), 0x77777700, TextComponent::ALIGN_CENTER)
{
mCamOffset = 0;
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
mSystemInfo.setSize(mSize.x(), 0);
float yOff = (mSize.y() - logoSize().y())/2;
mSystemInfo.setPosition(0, (yOff - (logoSize().y() * (SELECTED_SCALE - 1)) / 2) + (logoSize().y() * SELECTED_SCALE) - mSystemInfo.getSize().y());
//(mSize.y() - mSystemInfo.getSize().y()) / 2);
populate();
}
......@@ -141,8 +149,41 @@ void SystemView::onCursorChanged(const CursorState& state)
f -= posMax;
this->mCamOffset = f;
}, 500);
setAnimation(anim, 0, nullptr, false, 0);
// animate mSystemInfo's opacity (fade out, wait, fade back in)
cancelAnimation(1);
cancelAnimation(2);
const float infoStartOpacity = mSystemInfo.getOpacity() / 255.f;
Animation* infoFadeOut = new LambdaAnimation(
[infoStartOpacity, this] (float t)
{
mSystemInfo.setOpacity((unsigned char)(lerp<float>(infoStartOpacity, 0.f, t) * 255));
}, (int)(infoStartOpacity * 300));
// also change the text after we've fully faded out
setAnimation(infoFadeOut, 0, [this] {
std::stringstream ss;
unsigned int gameCount = getSelected()->getGameCount();
// only display a game count if there are at least 2 games
if(gameCount > 1)
ss << gameCount << " GAMES AVAILABLE";
mSystemInfo.setText(ss.str());
}, false, 1);
setAnimation(anim);
Animation* infoFadeIn = new LambdaAnimation(
[this] (float t)
{
mSystemInfo.setOpacity((unsigned char)(lerp<float>(0.f, 1.f, t) * 255));
}, 300);
// wait 600ms to fade in
setAnimation(infoFadeIn, 700, nullptr, false, 2);
}
void SystemView::render(const Eigen::Affine3f& parentTrans)
......@@ -206,6 +247,8 @@ void SystemView::render(const Eigen::Affine3f& parentTrans)
comp->render(logoTrans);
}
}
mSystemInfo.render(trans);
}
std::vector<HelpPrompt> SystemView::getHelpPrompts()
......
......@@ -37,6 +37,8 @@ private:
void populate();
TextComponent mSystemInfo;
// unit is list index
float mCamOffset;
};
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