Commit f94750a5 authored by pongcat's avatar pongcat

18.0915a

Updated 2 tracks:
- Rooftop Chase
- Spa-Volt 1
parent 97dd79a7
{
MATERIAL {
ID 0
Name "PUDDLES SLIPPERY"
Skid false
Spark false
Corrugated false
Moves false
Dusty true
Roughness 0.8
Grip 0.5
Hardness 1
SkidSound 6
ScrapeSound 5
DustType 2
}
DUST {
ID 2
Name "PUDDLES"
SparkType 29
ParticleChance 9
ParticleRandom 0
SmokeType 30
SmokeChance 9
SmokeRandom 0.1
}
SPARK {
ID 29
Name "PUDDLES WATERDROPS"
CollideWorld false
CollideObject false
CollideCam false
HasTrail false
FieldAffect false
Spins true
Grows true
Additive true
Horizontal false
Size 15 15
UV 0 0.5
UVSize 0.25 0.25
TexturePage 47
Color 150 150 150
Mass 0.05
Resistance 0.002
Friction 0
Restitution 0
LifeTime 0.2
LifeTimeVar 0
SpinRate 80
SpinRateVar 10
SizeVar 10
GrowRate 0
GrowRateVar 36
}
SPARK {
ID 30
Name "DUST"
CollideWorld true
CollideObject true
CollideCam false
HasTrail false
FieldAffect false
Spins true
Grows true
Additive true
Horizontal false
Size 20 20
UV 0 0
UVSize 0.25 0.25
TexturePage 47
Color 10 10 10
Mass 0.03
Resistance 0.002
Friction 0
Restitution 0
LifeTime 0.5
LifeTimeVar 0.1
SpinRate 0
SpinRateVar 6
SizeVar 2
GrowRate 0
GrowRateVar 36
}
}
\ No newline at end of file
;----------------------------
; Revolt .INF file structure
;----------------------------
NAME 'Rooftop Chase'
STARTPOS -3571.000000 -1493.000000 4134.000000
STARTROT 0.505
STARTGRID 1
MIRRORS 1 1 0.3 1000
FARCLIP 200000
FOGSTART 120000
FOGCOLOR 15 21 26
VERTFOGSTART 10
VERTFOGEND 1400
WORLDRGBPER 32
MODELRGBPER 35
INSTANCERGBPER 85
MP3 'levels\rooftopchase\thechase.mp3'
REDBOOK 1 3
......@@ -10,7 +10,7 @@ STARTGRIDREV 0
MIRRORS 1 1 0.3 1000
FARCLIP 200000
FOGSTART 120000
FOGCOLOR 90 90 90
FOGCOLOR 113 112 117
VERTFOGSTART 10
VERTFOGEND 1400
WORLDRGBPER 82
......
 / __)( _ \ /__\ ___( \/ )( _ )( ) (_ _)
/ __)( _ \ /__\ ___( \/ )( _ )( ) (_ _)
\__ \ )___//(__)\(___)\ / )(_)( )(__ )(
(___/(__) (__)(__) \/ (_____)(____)(__)
R E A D M E
Version 1.0, from September 1st 2018
Version 1.1, from September 15th 2018
S U M M A R Y
......@@ -11,17 +11,14 @@ S U M M A R Y
Track Name: Spa-Volt 1
Folder Name: spavolt1
Author: Kiw y Gvalch'ca
Creation: Concept: February to March 2018
Track Basis: April to August 2018
Spa-Volt 1 Adjustments: August 2018
Creation: March to August 2018
Length: 594 meters
Length R: 610 meters
Difficulty: Extreme
Reversed Mode: YES
Practice Star: YES
Time Trial Time: 00:47:50
Time Trial Time R: 00:47:50
Time Trial Time: 00:47:00
Time Trial Time R: 00:47:00
Racing Stars: 2
......@@ -52,6 +49,7 @@ Major features of Spa-Volt:
+ 3 ways to finish the race (Different Start/Finish lines)
Thanks to Mr. Burguers, for doing the ViziBoxes.
Very Special Thanks to Wichilie, for doing this awesome AI-nodes in V 1.1!
Have fun, and a "relaxing" time at Spa-Volt! :-)
Kiwi
......@@ -68,14 +66,13 @@ I N F O R M A T I O N S
K N O W N I S S U E S
════════════════════════════════════════════════════════════════════════════
+ FPS drops can happen when looking at the pool spark effects.
+ FPS drops can happen, especially when looking at the pool spark effects.
+ Sometimes some spark effects don't appear at all. This has something to
do with a limitation of the amount of spark effects visible at the same time.
+ It can happen that there are sorting errors at transparent faces.
+ The AI is not the best. :-(
If you know how I can get rid of one or more of these issues, please contact
me. :-)
+ Sometimes car shadows disappear. The source for this bug is unknown until
now.
+ The AI doesn't take the jump back into the indoor area, because it would
cause to many crashes for slower cars.
C R E A T I O N
......@@ -88,9 +85,11 @@ Tools I used: + Blender 2.79b with Marv's Re-Volt Plugin
+ World Cut 11-11-11 by jigebren
W/PRM Polygons: ~35.000
NCP Polygons: ~25.000
Instance Models: 63
Total Instances: ~520
Total Instances: ~550
The AI-nodes (spavolt1.fan) were made by Wichilie.
The ViziBoxes (spavolt1.vis) were made by Mr. Burguers.
I used some meshes and textures from other tracks as a basis, and adjusted
......@@ -116,6 +115,7 @@ Used meshes: + Bridge: Holiday Camp by Romeo
+ Waste Bin: Museum by Acclaim
+ Danger Sign Ramp: Museum by Acclaim
+ Ceiling Fan: Jailhouse Rock by Human
+ Bottle: Ghost Town by Acclaim
Used textures: + Life-Saver: Toytanic by Acclaim
+ Town Buildings: Toys In The Hood by Acclaim
......@@ -135,7 +135,7 @@ Used Sounds: + air_con.wav *1
+ rattler.wav *1
+ shiphorn.wav *2
+ siren_loop.wav *3
+ starfire.wav *2
+ starfire.wav *2 + Re-Volt by Acclaim
+ stream.wav *1
+ strmrain.wav *2
+ thunder1.wav *2
......@@ -170,27 +170,52 @@ a track creator newbie like me.
Thank you to Gabor, Human and Hil, whose tracks inspired me a lot.
----------------------------
S P E C I A L T H A N K S
----------------------------
My wife Bianca, who had to spend hundreds of evenings without me because
I was working on Spa-Volt instead. ;-)
Makeitgood and Blender help: + Gotolei
+ Instant
+ Marv
+ Mr. Burguers
Beta-Testing: + FZG
+ Gorgonzola
+ Man DX
+ Mr. Burguers
+ URV
Performance Optimization: Mr. Burguers
Thank you to my wife Bianca, who had to spend hundreds of evenings without
me, because I was working on Spa-Volt instead. ;-)
----------------------------
V E R Y S P E C I A L T H A N K S
----------------------------
+ Wichilie For doing this awesome AI-nodes
+ Mr. Burguers For doing the ViziBoxes
Makeitgood and Blender help: Gotolei, Instant, Marv, Mr. Burguers
Beta-Testing: FZG, Gorgonzola, Man DX, Mr. Burguers, URV, Wichilie
Proofreading: 607
And everyone who helped me in finding bugs for the Version 1.1 release.
V E R S I O N H I S T O R Y
════════════════════════════════════════════════════════════════════════════
Version 1.0 from September 1st, 2018
+ Initial release, released on revoltzone.net
Version 1.1 from September 15th, 2018
+ First bugfix release, updated on revoltzone.net
+ Changelog:
- Corrected the zap spark bug (steam instead of electricity)
- Corrected the bomb spark bug (steam instead of sparks)
- Corrected the invisible wall issue at the technic room
- Corrected the startpostion bug (Y-axis)
- Corrected several clipping errors (ramps, obstacles)
- Corrected several mapping errors
- Corrected some pureblack issues (clocks, doors)
- Adjusted some trackzones to avoid unintended shortcuts
- Adjusted starfire.wav sound
- Adjusted time trial times to beat
- Adjusted indoor whirlpool spark effects
- Changed slippery signs to moveable objects (also in multiplayer)
- Changed some pickup positions
- Optimized outdoor pool spark effects (better performance)
- Optimized camera nodes
- Completly new AI-nodes
- Added pipe shaft coverages in technic room
- Added indoor pool spark effects
- Added some more camera shorteners
- Added some wine bottles in the restaurant area
D I S C L A I M E R
════════════════════════════════════════════════════════════════════════════
......
......@@ -201,7 +201,6 @@
}
;══════════════════════════ C U S T O M S P A R K S ══════════════════════════
; 1 = WATERDROP SPLASH (Original SPARK2) Spark: At showers, rain pipes
; 3 = SOFT STEAM (Original POPCORN) Spark: At ventilation grids
; 4 = STEAM WHIRLPOOL IN (Original GRAVEL) Spark: Above indoor whirlp.
; 5 = STEAM WHIRLPOOL OUT (Original SAND) Spark: Above outdoor whirlp.
......@@ -214,36 +213,6 @@
; 30 = DUST (Original SANDDUST) Material: DUST-1 to DUST-4
;════════════════════════════════════════════════════════════════════════════════
SPARK {
ID 1
Name "WATERDROP SPLASH"
CollideWorld false
CollideObject true
CollideCam false
HasTrail false
FieldAffect false
Spins true
Grows true
Additive true
Horizontal false
Size 4 4
UV 0 0
UVSize 0.25 0.25
TexturePage 47
Color 64 64 64
Mass 0.03
Resistance 0
Friction 0
Restitution 0
LifeTime 1.5
LifeTimeVar 0.1
SpinRate 0
SpinRateVar 6
SizeVar 2
GrowRate 0
GrowRateVar 36
}
SPARK {
ID 3
Name "SOFT STEAM"
......@@ -290,12 +259,12 @@
UV 0 0
UVSize 0.25 0.25
TexturePage 47
Color 20 20 20
Mass 0.03
Color 25 25 25
Mass 0.0003
Resistance 0.002
Friction 0
Restitution 0
LifeTime 2
LifeTime 3
LifeTimeVar 0.2
SpinRate 0.5
SpinRateVar 5
......@@ -337,7 +306,7 @@
SPARK {
ID 6
Name "STEAM POOL OUTDOOR"
CollideWorld true
CollideWorld false
CollideObject false
CollideCam false
HasTrail false
......@@ -346,16 +315,16 @@
Grows false
Additive true
Horizontal false
Size 5000 5000
Size 4000 4000
UV 0 0
UVSize 0.25 0.25
TexturePage 47
Color 1 1 1
Color 5 5 5
Mass 0.0219
Resistance 0.0015
Friction 0.001
Restitution 0
LifeTime 10
LifeTime 5
LifeTimeVar 0
SpinRate 0.25
SpinRateVar 1
......@@ -365,7 +334,7 @@
}
SPARK {
ID 7
ID 9
Name "POOL SHOWERS"
CollideWorld true
CollideObject true
......@@ -376,16 +345,16 @@
Grows true
Additive true
Horizontal false
Size 64 64
Size 160 160
UV 0 0
UVSize 0.25 0.25
TexturePage 47
Color 96 96 96
Mass 0.03
Mass 0.003
Resistance 0.02
Friction 0.001
Restitution 0
LifeTime 2.6
LifeTime 0.8
LifeTimeVar 0
SpinRate 0
SpinRateVar 6
......
NAME 'Spa-Volt 1'
DIFFICULTY 4
CHALLENGE 0 47 500
CHALLENGEREV 0 57 500
STARTPOS 50 20 800
CHALLENGE 0 47 000
CHALLENGEREV 0 47 000
STARTPOS 50 0 800
STARTROT 0.00
STARTGRID 4
STARTPOSREV -1800 20 -1400
STARTPOSREV -1800 0 -1400
STARTROTREV 0.25
STARTGRIDREV 1
FARCLIP 50000
......@@ -19,11 +19,11 @@ MUSIC 'levels\spavolt1\custom\music.ogg'
ENVSTILL 'levels\spavolt1\custom\envstill.bmp'
TEXTUREPROPS 0 1 0 0 ;a
TEXTUREPROPS 1 1 0 0 ;b
TEXTUREPROPS 2 1 0 0 ;c
TEXTUREPROPS 2 1 0 1 ;c
TEXTUREPROPS 3 1 0 0 ;d
TEXTUREPROPS 4 1 0 0 ;e
TEXTUREPROPS 4 1 0 1 ;e
TEXTUREPROPS 5 1 0 1 ;f
TEXTUREPROPS 6 1 0 0 ;g
TEXTUREPROPS 7 1 0 1 ;h
TEXTUREPROPS 8 1 0 0 ;i
TEXTUREPROPS 9 1 0 0 ;j
\ No newline at end of file
TEXTUREPROPS 9 1 0 1 ;j
\ No newline at end of file
levels/spavolt1/spavolt1g.bmp

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levels/spavolt1/spavolt1g.bmp

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levels/spavolt1/spavolt1g.bmp
levels/spavolt1/spavolt1g.bmp
levels/spavolt1/spavolt1g.bmp
levels/spavolt1/spavolt1g.bmp
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levels/spavolt1/spavolt1j.bmp

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levels/spavolt1/spavolt1j.bmp

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levels/spavolt1/spavolt1j.bmp
levels/spavolt1/spavolt1j.bmp
levels/spavolt1/spavolt1j.bmp
levels/spavolt1/spavolt1j.bmp
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