Commit f0aac116 authored by URV's avatar URV

19.0316b

Updated Kadish Sprint
Added 4 tracks:
- Fiddlers on the Roof
- Moon Dawn
- RV Temple
- White Rose Chapel
parent caaa3fd9
10 Jan 2014
Thank you for downloading my track!
Download and install the latest 1.2 patch. This track contains animated models, custom sounds, resized textures and extended number of objects, instances and polies. They can't work in the original version.
Alpha version 1.2.12.815 or lower can present problems with textures or crash the game, download the latest patch.
Track Information
================================================================
Name Moon Dawn
Author Allan1
Type Extreme
Mode Single Race / Practice
Size 12 MB
Lenght 1417 M
Reversed Lenght 1516 M
Global Stars 5
Practice Stars 12
Well, I really didn't had free time to finish this, what would take two months to be made is since july being built. Despite the delay i'm happy to have it finished. This is my first race track made in a 3d modeller I upload, it's inspired in a set of ideas that I had in the past about a lunar base.
The "FPS" can reach to 20 or lower, so probaly you'll have a bad experience of race unless you have a good processor. Try to disable pickups on menu "game settings".
I hope you enjoy it. Please leave your rating and give your opinion about the track, this helps me a lot, and have a good race around the lunar town ;)
Installation
================================================================
Unzip the folders "gfx" and "levels" into your Re-Volt directory.
Tools
================================================================
3D Studio Max 9
ASETools
CorelDRAW X3
Adobe Photoshop CS2
Windows Sound Recorder
Permissions
================================================================
You can use this track for anything (use in your project, take parts of the mesh, take the instances or models...), since you give me credits for this.
This track should be distributed free of charge.
Contact
================================================================
If you need something, just send me a PM at Re-Volt Live.
Thanks and have fun!
Allan
\ No newline at end of file
http://www.baixamais.net/
http://www.freesfx.co.uk/
http://www.audiomicro.com/
http://soundbible.com/ (Title: Air Leaking Out Sound | Recorded by Mike Koenig)
http://www.sounddogs.com/
'Tank Racer' SFX Files
'DX-Ball 2' SFX Files
'Re-Volt' SFX Files (DreamCast Version)
'Interstate '76' Soundtrack - 'Rosewell'
'Half-Life' SFX Files
\ No newline at end of file
NAME 'Moon Dawn'
STARTPOS -5670 -850 16000
STARTPOSREV -5400 -850 16400
STARTROT 0.0
STARTROTREV 0.5
FARCLIP 10000
FOGSTART 5000
FOGCOLOR 0 0 0
WORLDRGBPER 30
MODELRGBPER 30
INSTANCERGBPER 30
MIRRORS 1 0 0.3 900
MP3 'RECHARGE.mp3'
\ No newline at end of file
;--------------------------
;Revolt .INF file structure
;--------------------------
;3D by Acclaim
;Texturing by MarvTheM
;Most of Makeitgood by Thomas(R6TE)
;Re-Volt 1.2 is needed to play this track. Download the newest alpha: http://rv12.zackattackgames.com/downloads.php
;Made with Jigebren's Blender Plugin
NAME 'Fiddlers on the Roof' ;The name of the level as seen in-game
STARTPOS -17454.0 17.0 40939.0 ;Start position of the car
STARTPOSREV -0.0 0.0 0.0 ;Start position of the car
STARTROT 0.5 ;Start rotation of the car (0 - 1)
STARTROTREV 0.0 ;Start rotation of the car (0 - 1)
STARTGRID 0 ;Starting grid type
STARTGRIDREV 0 ;Starting grid type
FARCLIP 200000 ;Far clipping distance (draw distance)
FOGSTART 120000 ;Fog start (slightly less than FARCLIP)
FOGCOLOR 100 100 120 ;Fog and background color
VERTFOGSTART -100 ;Vertical fog start (as in rooftops)
VERTFOGEND 3000 ;Vertical fog end (as in rooftops)
WORLDRGBPER 100 ;RGB percent of original world gouraud
MODELRGBPER 100 ;RGB percent of original model gouraud
INSTANCERGBPER 100 ;RGB percent of original instance gouraud
MP3 'levels\fiddlers\recharge.mp3'
REDBOOK 4 9
Hey Re-Volters!
I spend a few days mapping this track, fixing some errors, completing it with some extras (birds!) and improving the raceability.
Thomas (R6) was a great help. Credit for AI nodes, pos nodes, cam nodes, pickups and visiboxes goes to him.
He motivated me a lot. E.g. the skyscrapers in the background would not exist without him.
I'd also like to thank Kay for helping me solving problems and answering any question.
I created this track with Jigebren's Blender plugin which works just fine. Thanks a lot for this!
I tried to keep the track as clean and original as possible to get close to Re-Volt's first concept:
QUOTE (Simon Harrison)
"I came up with the original idea along with paul phippen […] the original idea was more realistic, no weapons or speedups,
[…]racing around the dirty walkways and dodging old mattresses and pools of piss. nice."
Consider it as you like; the track got very heavy.
You might want to play it in a lower resolution if you haven't got at least a dual core 2.5 GHZ processor.
We tried our best to keep the FPS high.
You will definitely need Re-Volt 1.2 with custom support (get the update here, download the newest alpha: http://rv12.zackattackgames.com/downloads.php) to play this track.
I hope you like it! Have fun!
-Marv alias MarvTheM (http://marvtsblog.wordpress.com/)
--Stats--
-17858 polies
-8931 of those are solid
-8 days of work (mapping and makeitgood)
-Original mesh taken from the Re-Volt source code (RV_MESHES/Roof/Roof.3ds)
-Soundtrack: Re-Volt N64 "Recharge"
\ No newline at end of file
------------------------------------------------------------------
Re-Volt Temple by Antimorph and Scloink
------------------------------------------------------------------
Folder Name: RVT
Author/Nickname: Antimorph & Scloink
Email: Antivolt@btinternet.com or Kukri@aol.com
Track Length: 1116 meters
Track Installation:
Just unzip to your revolt directory and all files will be placed accordingly.
Story:
Every 1000 years or so the High Priests of Austnet call upon a racer to prove his/her abilities, and ultimatly to justify their right to live. Transported to a mystic place called Re-Volt Temple. It is there they must compete against 7 other racers. If they loose they must pay the ultimate penalty, their indestructable soul is fed to the Re-Volt God Obsidian. If they win, well, there are further challenges in store.
It is time. The 1000 year wait is up and you are the chosen one. Do you have what it takes to defeat the challenges of the temple. Do you even have the metal to challenge Lord Ajalkane on the zone, well, the High Priests of Austnet will find out won't they. cackle cackle.
Description:
A fairly open track that offers some freedom to the driver. Uses surface properties throughout so be prepared to take a different line around obstacles than normal. There is a pathway that you should follow, unless you dare stray from it. It is a very fast track if you hit the curves right and drift around them expect lap times around 1.20 for moderate cars. Pickups have deliberately been kept thin use them wisely.
Problems/Issues:
11300 polygons - Some people may experience FPS problems. The only way to remedy this problem would be to remove all that makes this track what it is. We have tested it extensively with others to optimise with medium grade machines but even then the FPS can hover around the unacceptable. Thre are several things you can do to improve the fps using revolts own interface if you do experience problems. Reduce the draw distance, the number of particles and the resolution. Renaming the level .fob to something that isn't RVT.fob will also help but it will extinguish those lovely flaming torches in the tunnel and the river will stop flowing in protest.
Water boxes and accompanying farce fields were tried on this track but were removed due to infinatly repeating splashes. The boxes worked previously so its a little odd.
Thats it, just load it up and smell that autumn morning.
Tips:
Try using a car that isn't so slippery in the rear to learn the layout. Once you have the layout down then move on to a slipperier car.
Thanks:
Thanks to the whole community for their support of this great game and their patience with us for taking the time to try to make it perfect.
Special Thanks go out to the following people who made this experience possible.
In no particular order
Ali, Triple6s, SuperTard, Skitch2, Spaceman, Cybinary, LaserBeams, Ajalkane, Digital DTSR, Vagaroso, Speedy 3000, GWC, dod1, Greenflag, KVorlon, BuShe, Weirdstop, and the wives without whose patience this could never have been done. Love to you all.
Visit: The Racers Point Forum and RVA if you havn't already.
------------------------------------------------------------------
------------------------------------------------------------------
;----------------------------
; Revolt .INF file structure
;----------------------------
NAME 'RV Temple'
STARTPOS 0.000000 -900.000000 0.000000
STARTPOSREV 0 0 0
STARTROT 0.80000
STARTROTREV 0.0
STARTGRID 3
STARTGRIDREV 0
FARCLIP 24000
FOGSTART 1500
FOGCOLOR 200 145 65
VERTFOGSTART 3000
VERTFOGEND 6000
WORLDRGBPER 100
MODELRGBPER 100
INSTANCERGBPER 100
REDBOOK 13 13
\ No newline at end of file
White Rose Chapel
-----------------------------
by hilaire9 --- January 2008
------------------
Length: 653 meters
Type: Extreme
====================================================
*** To Install: Unzip into your main Re-Volt folder.
====================================================
* Description: Race around White Rose Chapel's
courtyard garden.
----------------------------------
All textures from Urban Terror 4.1
----------------------------------
* Tools: 3ds Max 5, ASE Tools, MAKEITGOOD edit modes,
and Paint Shop Pro 9.
------------------------------------------------------------
--- hilaire9's Home Page: http://members.cox.net/alanzia
;--------------------------
;Revolt .INF file structure
;--------------------------
NAME 'White Rose Chapel'
STARTPOS -5910. -368. 4018.
STARTROT 0.25
FARCLIP 58000
FOGSTART 55000
FOGCOLOR 0 0 0
WORLDRGBPER 85
MODELRGBPER 80
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