Commit ecd1f5a6 authored by pongcat's avatar pongcat

19.0126a

Updated Ranch and Spa-Volt
parent 015d8f2b
......@@ -224,7 +224,7 @@
FieldAffect true ; Is affected by force fields
Spins true ; Particle spins
Grows true ; Particle grows
Additive false ; Draw particle additively
Additive true ; Draw particle additively
Horizontal false ; Draw particle flat
Size 65.000000 65.000000 ; Size of the particle
......
/ __)( _ \ /__\ ___( \/ )( _ )( ) (_ _)
\__ \ )___//(__)\(___)\ / )(_)( )(__ )(
(___/(__) (__)(__) \/ (_____)(____)(__)
___ ____ __ _ _ _____ __ ____
/ __)( _ \ /__\ ___( \/ )( _ )( ) (_ _)
\__ \ )___//(__)\(___)\ / )(_)( )(__ )(
(___/(__) (__)(__) \/ (_____)(____)(__)
R E A D M E
Version 1.2, from January 25th 2019
Version 1.1, from September 15th 2018
S U M M A R Y
S U M M A R Y
════════════════════════════════════════════════════════════════════════════
Track Name: Spa-Volt 1
Folder Name: spavolt1
Author: Kiw y Gvalch'ca
Author: Kiwi
Author contact: kiwi[AT]rv.gl
Creation: March to August 2018
Length: 594 meters
Length: 595 meters
Length R: 610 meters
Difficulty: Extreme
Reversed Mode: YES
Practice Star: YES
Practice Star: YES, 12 ducks
Time Trial Time: 00:47:00
Time Trial Time R: 00:47:00
Racing Stars: 2
Racing Stars: 2 ducks
T R A C K D E S C R I P T I O N
T R A C K D E S C R I P T I O N
════════════════════════════════════════════════════════════════════════════
After 6 months of work, this is my first track, and it's called Spa-Volt.
......@@ -32,10 +32,10 @@ There is an indoor and an outdoor area. You drive beside the pools, through
the Spa-restaurant, and the changing room area. It's nighttime, and a
heavy autumn storm is going on. The gutters can't handle the amount of rain
anymore, the thunder is frightening. By contrast, the pools are still
romantically illuminated because the Spa was closed only 30 minutes before the
RC-cars took over. Not even the cleaning ladies were able to finish their
work! So, expect some chaos like mountains of laundry, and a fresh delivery
of unopened boxes full of mysterious rubber ducks. ;-)
romantically illuminated because the Spa was closed only 30 minutes before
the RC-cars took over. Not even the cleaning ladies were able to finish
their work! So, expect some chaos like mountains of laundry, and a fresh
delivery of unopened boxes full of mysterious rubber ducks. ;-)
Major features of Spa-Volt:
......@@ -43,19 +43,17 @@ Major features of Spa-Volt:
+ Challenging race line with a lot of alternative routes
+ Reverse mode
+ Lot of customizations (sounds, animations, materials, spark effects, ...)
+ Practice mode duck ... ehhh ... star
+ 12 practice mode ducks ... ehhh ... stars
+ 2 racing ducks ... ehhh ... stars
+ Time trial times to beat
+ 3 ways to finish the race (Different Start/Finish lines)
Thanks to Mr. Burguers, for doing the ViziBoxes.
Very Special Thanks to Wichilie, for doing this awesome AI-nodes in V 1.1!
+ Several eastereggs to find
Have fun, and a "relaxing" time at Spa-Volt! :-)
Kiwi
I N F O R M A T I O N S
I N F O R M A T I O N S
════════════════════════════════════════════════════════════════════════════
+ This track is only compatible and tested with RVGL
+ For best performance it's highly recommended to use RVGL's Shader Version
......@@ -64,33 +62,37 @@ I N F O R M A T I O N S
http://forum.re-volt.io/viewtopic.php?f=12&t=151
K N O W N I S S U E S
K N O W N I S S U E S
════════════════════════════════════════════════════════════════════════════
+ FPS drops can happen, especially when looking at the pool spark effects.
+ Sometimes some spark effects don't appear at all. This has something to
do with a limitation of the amount of spark effects visible at the same time.
+ Possible graphical issues when using Non-Shader Version of RVGL.
+ Sometimes spark effects don't appear at all. This has something to do
with a limitation of the amount of spark effects visible at the same
time.
+ Sometimes car shadows disappear. The source for this bug is unknown until
now.
+ The AI doesn't take the jump back into the indoor area, because it would
cause to many crashes for slower cars.
C R E A T I O N
C R E A T I O N
════════════════════════════════════════════════════════════════════════════
Tools I used: + Blender 2.79b with Marv's Re-Volt Plugin
+ Ulead Photo Impact 12
+ Notepad++ v7.5.7
+ World Cut 11-11-11 by jigebren
+ prm2hul 10-10-15 by jigebren
+ Audacity 2.2.2
+ Notepad++ v7.5.9
+ RVGL Makeitgood mode
+ World Cut 11-11-11 by jigebren
W/PRM Polygons: ~35.000
NCP Polygons: ~25.000
Instance Models: 63
Total Instances: ~550
W/PRM Polygons: ~ 50.000
NCP Polygons: ~ 25.000
Instance Models: 67
Total Instances: ~ 600
The AI-nodes (spavolt1.fan) were made by Wichilie.
The ViziBoxes (spavolt1.vis) were made by Mr. Burguers.
AI-nodes (spavolt1.fan) were made by Wichilie.
ViziBoxes (spavolt1.vis) were made by Mr. Burguers.
Cam-nodes (spavolt1.cam) were made by L!lmexican.
I used some meshes and textures from other tracks as a basis, and adjusted
them so they fitted my needs. They are listed below. Meshes and textures
......@@ -157,7 +159,7 @@ http://freemusicarchive.org/
Licensed under a Attribution-NonCommercial 3.0 International License
T H A N K Y O U
T H A N K Y O U
════════════════════════════════════════════════════════════════════════════
Thank you to the original Probe developers for creating Re-Volt, and thank
you to Huki and Marv for keeping the game alive nearly 20 years after its
......@@ -176,18 +178,18 @@ me, because I was working on Spa-Volt instead. ;-)
----------------------------
V E R Y S P E C I A L T H A N K S
----------------------------
+ Wichilie For doing this awesome AI-nodes
+ Wichilie For doing the AI-nodes
+ Mr. Burguers For doing the ViziBoxes
+ L!lmexican For doing the Cam-nodes
Makeitgood and Blender help: Gotolei, Instant, Marv, Mr. Burguers
Beta-Testing: FZG, Gorgonzola, Man DX, Mr. Burguers, URV, Wichilie
Proofreading: 607
And everyone who helped me in finding bugs for the Version 1.1 release.
And everyone who helped me in finding bugs for the update releases.
V E R S I O N H I S T O R Y
V E R S I O N H I S T O R Y
════════════════════════════════════════════════════════════════════════════
Version 1.0 from September 1st, 2018
+ Initial release, released on revoltzone.net
......@@ -216,11 +218,36 @@ Version 1.1 from September 15th, 2018
- Added some more camera shorteners
- Added some wine bottles in the restaurant area
D I S C L A I M E R
Version 1.2 from January 25th, 2019
+ Second bugfix release, updated on revoltzone.net
+ Changelog:
- Corrected several reposition-errors
- Corrected issue with possible X at reverse version
- Corrected transparency issue at fxpage2.bmp
- Optimized surfaces (Now less slippery at some areas)
- Optimized placement of some instances, so they are less annoying
- Optimized visiboxes
- Added a few more instance models and placed them at the track
- Added leaves on the outside area
- Added 12 new ducks to find in training mode
- Added farce-field-effect in the outdoor swimmingpool
- Adjusted starting position in normal version
- Adjusted weather: Harder rain, more lightning
- Adjusted racing-duck positions
- Adjusted AI-nodes to fit the new instance placements
- Adjusted repo-boxes
- Adjusted ray-of-lights
- Adjusted shading and hard shadows
- Adjusted some textures
- Completly new cam-nodes
- Removed some unnecessary camera-shorteners
- New preview picture to fit the harder rain effect
D I S C L A I M E R
════════════════════════════════════════════════════════════════════════════
You are free to distribute this track, but please don't change any parts
of it without my approval. Contact me on Discord or by mail: kiwi[AT]rv.gl
You are free to use parts of the tracks (models, textures, sounds, ...) for
your own purposes, but don't forget to credit the original authors.
You are free to use parts of the tracks (models, textures, sounds, ...)
for your own purposes, but don't forget to credit the original authors.
\ No newline at end of file
levels/spavolt1/custom/fxpage1.bmp

52.5 KB | W: | H:

levels/spavolt1/custom/fxpage1.bmp

54.6 KB | W: | H:

levels/spavolt1/custom/fxpage1.bmp
levels/spavolt1/custom/fxpage1.bmp
levels/spavolt1/custom/fxpage1.bmp
levels/spavolt1/custom/fxpage1.bmp
  • 2-up
  • Swipe
  • Onion skin
levels/spavolt1/custom/fxpage2.bmp

51.5 KB | W: | H:

levels/spavolt1/custom/fxpage2.bmp

63.2 KB | W: | H:

levels/spavolt1/custom/fxpage2.bmp
levels/spavolt1/custom/fxpage2.bmp
levels/spavolt1/custom/fxpage2.bmp
levels/spavolt1/custom/fxpage2.bmp
  • 2-up
  • Swipe
  • Onion skin
{
;═══════════════════════ C U S T O M M A T E R I A L S ═══════════════════════
; 0 = TILING INDOOR DRY (Original DEFAULT) Normal tiling floors indoor
; 3 = BUMPY INDOOR DRY (Original WOOD) Wood, laundry, grid, ...
; 12 = GRASS WET (Original GRASS) Grass in park area
; 13 = DRAINAGE SLIPPERY (Original BUMPMETAL) Drainage around the pools
; 15 = TILING OUTDOOR WET (Original GRAVEL) Tiling around outdoor pool
; 19 = GRASS WITH LEAVES (Original DIRT2) Grass with fallen leaves
; 21 = PUDDLES SLIPPERY (Original ICE2) Puddles in- and outdoor
;════════════════════════════════════════════════════════════════════════════════
MATERIAL {
ID 3
Name "BUMPY INDOOR DRY"
......@@ -19,7 +8,7 @@
Moves false
Dusty false
Roughness 1
Grip 0.8
Grip 0.9
Hardness 1
SkidSound 6
ScrapeSound 5
......@@ -35,11 +24,11 @@
Moves false
Dusty true
Roughness 0.8
Grip 0.6
Grip 0.8
Hardness 0.5
SkidSound 7
ScrapeSound 5
SkidColor 40 100 25
SkidColor 100 100 100
CorrugationType 1
DustType 3
}
......@@ -70,7 +59,7 @@
Moves false
Dusty true
Roughness 1
Grip 0.7
Grip 0.9
Hardness 1
SkidSound 6
ScrapeSound 5
......@@ -88,11 +77,11 @@
Moves false
Dusty true
Roughness 0.8
Grip 0.5
Grip 0.8
Hardness 0.9
SkidSound 7
ScrapeSound 5
SkidColor 40 100 25
SkidColor 100 100 100
CorrugationType 1
DustType 4
}
......@@ -106,7 +95,7 @@
Moves false
Dusty true
Roughness 0.6
Grip 0.4
Grip 0.5
Hardness 1
SkidSound 6
ScrapeSound 5
......@@ -114,48 +103,34 @@
DustType 2
}
;════════════════════ C U S T O M C O R R U G A T I O N S ════════════════════
; 1 = GRASS (Original PEBBLES) Grass outdoor
; 2 = TILING OUTDOOR (Original GRAVEL) Tiling whole outdoor area
; 3 = DRAINAGE (Original STEEL) Drainage around the pools
; 4 = BUMPY INDOOR (Original CONVEYOR) Wood, laundry, grid, ...
;════════════════════════════════════════════════════════════════════════════════
CORRUGATION {
ID 1
Name "GRASS"
Amplitude 2
Wavelength 10 10
Wavelength 50 50
}
CORRUGATION {
ID 2
Name "TILING OUTDOOR"
Amplitude 1
Wavelength 3 3
Wavelength 50 50
}
CORRUGATION {
ID 3
Name "DRAINAGE"
Amplitude 5
Amplitude 10
Wavelength 5 5
}
CORRUGATION {
ID 4
Name "BUMPY INDOOR"
Amplitude 2
Wavelength 2 2
Amplitude 1
Wavelength 50 50
}
;════════════════════════════ C U S T O M D U S T ════════════════════════════
; 1 = TILING OUTDOOR (Original GRAVEL) Small waterdrops
; 2 = PUDDLES (Original SAND) Big waterdrops
; 3 = GRASS (Original GRASS) Grass and dust
; 4 = GRASS WITH LEAVES (Original DIRT) Swirling leaves and dust
;════════════════════════════════════════════════════════════════════════════════
DUST {
ID 1
Name "TILING OUTDOOR"
......@@ -200,19 +175,6 @@
SmokeRandom 0
}
;══════════════════════════ C U S T O M S P A R K S ══════════════════════════
; 3 = SOFT STEAM (Original POPCORN) Spark: At ventilation grids
; 4 = STEAM WHIRLPOOL IN (Original GRAVEL) Spark: Above indoor whirlp.
; 5 = STEAM WHIRLPOOL OUT (Original SAND) Spark: Above outdoor whirlp.
; 6 = STEAM POOL OUTDOOR (Original GRASS) Spark: Above outdoor pool
; 7 = POOL SHOWERS (Original ELECTRIC) Spark: At pool showers
; 26 = GRASS WITH LEAVES (Original ROADDUST) Material: DUST-4
; 27 = GRASS PARTICLES (Original GRASSDUST) Material: DUST-3
; 28 = OUTDOOR WATERDROPS (Original SOILDUST) Material: DUST-1
; 29 = PUDDLES WATERDROPS (Original GRAVELDUST) Material: DUST-2
; 30 = DUST (Original SANDDUST) Material: DUST-1 to DUST-4
;════════════════════════════════════════════════════════════════════════════════
SPARK {
ID 3
Name "SOFT STEAM"
......@@ -370,25 +332,25 @@
CollideObject false
CollideCam false
HasTrail false
FieldAffect true
FieldAffect false
Spins true
Grows false
Additive false
Additive true
Horizontal false
Size 28 28
Size 15 15
UV 0.25 0.5
UVSize 0.25 0.25
TexturePage 47
Color 100 100 100
Mass 0.01
Resistance 0.05
Color 150 150 150
Mass 0.1
Resistance 0.1
Friction 0
Restitution 1
Restitution 0.5
LifeTime 1.5
LifeTimeVar 0
SpinRate 80
SpinRateVar 20
SizeVar 10
SpinRate 5
SpinRateVar 5
SizeVar 20
GrowRate 0
GrowRateVar 0
}
......
......@@ -2,11 +2,11 @@ NAME 'Spa-Volt 1'
DIFFICULTY 4
CHALLENGE 0 47 000
CHALLENGEREV 0 47 000
STARTPOS 50 0 800
STARTROT 0.00
STARTGRID 4
STARTPOSREV -1800 0 -1400
STARTPOS 2200 0 2750
STARTPOSREV -1700 0 -1350
STARTROT 0.74
STARTROTREV 0.25
STARTGRID 4
STARTGRIDREV 1
FARCLIP 50000
FOGSTART 40000
......@@ -17,13 +17,13 @@ INSTANCERGBPER 15
SHADOWBOX -91
MUSIC 'levels\spavolt1\custom\music.ogg'
ENVSTILL 'levels\spavolt1\custom\envstill.bmp'
TEXTUREPROPS 0 1 0 0 ;a
TEXTUREPROPS 1 1 0 0 ;b
TEXTUREPROPS 2 1 0 1 ;c
TEXTUREPROPS 3 1 0 0 ;d
TEXTUREPROPS 4 1 0 1 ;e
TEXTUREPROPS 5 1 0 1 ;f
TEXTUREPROPS 6 1 0 0 ;g
TEXTUREPROPS 7 1 0 1 ;h
TEXTUREPROPS 8 1 0 0 ;i
TEXTUREPROPS 9 1 0 1 ;j
\ No newline at end of file
TEXTUREPROPS 0 1 0 0
TEXTUREPROPS 1 1 0 0
TEXTUREPROPS 2 1 0 1
TEXTUREPROPS 3 1 0 0
TEXTUREPROPS 4 1 0 1
TEXTUREPROPS 5 1 0 1
TEXTUREPROPS 6 1 0 0
TEXTUREPROPS 7 1 0 1
TEXTUREPROPS 8 1 0 0
TEXTUREPROPS 9 1 0 1
\ No newline at end of file
levels/spavolt1/spavolt1a.bmp

196 KB | W: | H:

levels/spavolt1/spavolt1a.bmp

481 KB | W: | H:

levels/spavolt1/spavolt1a.bmp
levels/spavolt1/spavolt1a.bmp
levels/spavolt1/spavolt1a.bmp
levels/spavolt1/spavolt1a.bmp
  • 2-up
  • Swipe
  • Onion skin
levels/spavolt1/spavolt1e.bmp

300 KB | W: | H:

levels/spavolt1/spavolt1e.bmp

326 KB | W: | H:

levels/spavolt1/spavolt1e.bmp
levels/spavolt1/spavolt1e.bmp
levels/spavolt1/spavolt1e.bmp
levels/spavolt1/spavolt1e.bmp
  • 2-up
  • Swipe
  • Onion skin
levels/spavolt1/spavolt1g.bmp

362 KB | W: | H:

levels/spavolt1/spavolt1g.bmp

361 KB | W: | H:

levels/spavolt1/spavolt1g.bmp
levels/spavolt1/spavolt1g.bmp
levels/spavolt1/spavolt1g.bmp
levels/spavolt1/spavolt1g.bmp
  • 2-up
  • Swipe
  • Onion skin
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment