Commit 62c7497c authored by pongcat's avatar pongcat

19.0317a

Added 2 cars:
- Sideswipe
- Skullcross
parent 19273ee7
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
{
;============================================================
;============================================================
; Cross Country Offroad
;============================================================
;============================================================
Name "SkullCross"
;====================
; Model Filenames
;====================
MODEL 0 "cars\crossburner\body.prm"
MODEL 1 "cars\crossburner\wheel-l.prm"
MODEL 2 "cars\crossburner\wheel-r.prm"
MODEL 3 "NONE"
MODEL 4 "NONE"
MODEL 5 "cars\crossburner\spring.prm"
MODEL 6 "cars\crossburner\sparetire.prm"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "cars\crossburner\axle.prm"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\aerial.m"
MODEL 18 "cars\misc\aerialt.m"
TPAGE "cars\crossburner\car.bmp"
COLL "cars\crossburner\hull.hul"
;)TCARBOX "cars\crossburner\carbox.bmp"
;)SFXENGINE "cars\crossburner\engine350z.wav"
;)TSHADOW "cars\crossburner\shadow.bmp"
;)SHADOWTABLE -90 90 88 -85 -14
EnvRGB 50 50 50
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime true
Selectable true
;)CPUSelectable true
;)Statistics true
Class 1
Obtain 0
Rating 4
TopEnd 4050
Acc 7.7
Weight 3
Trans 0
MaxRevs 0.5
;====================
; Handling related stuff
;====================
SteerRate 3
SteerMod 0.4
EngineRate 4.5
TopSpeed 42.8
DownForceMod 2
CoM 0 -8 0
Weapon 0 -32 64
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0
Offset 0 0 0
Mass 3
Inertia 3000 0 0
0 4500 0
0 0 2000
Gravity 2200
Hardness 0
Resistance 0.0001
AngRes 0.002
ResMod 20
Grip 0.01
StaticFriction 1.8
KineticFriction 1.4
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -20 -5 48
Offset2 -9 0 0
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.400000
EngineRatio 43000.000000
Radius 20
Mass 0.150000
Gravity 2200.000000
MaxPos 5.000000
SkidWidth 14.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.007000
StaticFriction 1.800000
KineticFriction 1.750000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 20 -5 48
Offset2 9 0 0
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.400000
EngineRatio 43000.000000
Radius 20
Mass 0.150000
Gravity 2200.000000
MaxPos 5.000000
SkidWidth 14.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.007000
StaticFriction 1.800000
KineticFriction 1.750000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 1
Offset1 -20 -5 -48
Offset2 -9 0 0
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio -0.400000
EngineRatio 43000.000000
Radius 20
Mass 0.150000
Gravity 2200.000000
MaxPos 5.000000
SkidWidth 14.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.007000
StaticFriction 1.900000
KineticFriction 1.850000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 2
Offset1 20 -5 -48
Offset2 9 0 0
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio -0.400000
EngineRatio 43000.000000
Radius 20
Mass 0.150000
Gravity 2200.000000
MaxPos 5.000000
SkidWidth 14.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.007000
StaticFriction 1.900000
KineticFriction 1.850000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum 5
Offset -13 -29 36
Length 17.000000
Stiffness 500.000000
Damping 10.000000
Restitution -0.90000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum 5
Offset 13 -29 36
Length 17.000000
Stiffness 500.000000
Damping 10.000000
Restitution -0.90000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum 5
Offset -13 -38 -45
Length 17.000000
Stiffness 800.000000
Damping 10.000000
Restitution -0.90000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum 5
Offset 13 -38 -45
Length 17.000000
Stiffness 800.000000
Damping 10.000000
Restitution -0.90000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum 9
Offset -10 -7 48
Length 8.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum 9
Offset 10 -7 48
Length 8.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum 9
Offset 1 -7 -48
Length 8.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum 9
Offset -1 -7 -48
Length 8.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum 6
Offset 0 0 0
Axis 0 1 0
AngVel 0
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -15 -30 -20
Direction 0 -1 0
Length 30
Stiffness 2000
Damping 5
} ; End Aerial
;====================
; Car AI details
;====================
AI { ;Start AI
UnderThresh 150.000000
UnderRange 3098.658691
UnderFront 2248.433105
UnderRear 1541.193848
UnderMax 0.320000
OverThresh 1713.217529
OverRange 1831.650024
OverMax 0.900000
OverAccThresh 89.169998
OverAccRange 400.000000
PickupBias 3276
BlockBias 3276
OvertakeBias 16383
Suspension 0
Aggression 0
} ; End AI
}
C6E1F417
\ No newline at end of file
Car information
================================================================
Car name : SkullCross
Car Type : Original
Top speed : 73 kph (55 kph Average)
Rating/Class : 4 (pro ingame rating, super-pro performance)
Installed folder : ...\cars\crossburner
Description :
The tough cross country offroad machine
SkullCross is an offroad vehicle capable of driving on any terrain without disadvantages.
its tough and heavy body gives it an enormous durability, pushing through traffic and resilient against pickups.
the slidy handling adapts to many different terrain while absorbing bumps and uneven roads.
having a high top speed and tight cornering radius makes SkullCross a formidable machine.
Skullcross' performance, resilience and terrain adaptability places the machine a tier above Pro class.
the disadvantages comes in form of acceleration and cornering speed.
the acceleration of this car is slower than other super-pro cars, maybe even slower than some pro class cars.
the tight cornering radius is hindered by a decent amount of speed reduction during corners.
despite being able to traverse any terrain, the car cant transist into sudden uphill slopes without twitching over.
Author Information
================================================================
Author Name : shara coronvi
Email Address : sharacolonvee@mail.com
Other Info : pretty much a recent Re-Volt veteran.
a good racer and drifter. experienced in parametering and repaints.
creator of aerodynamic car designs. also a drawing "artist" too.
Construction
================================================================
Base : Pix Skull
Editor(s) used : Notepad, Paint.NET, SketchUp and Blender
Additional Credits
================================================================
Thanks and Credits to those who inspired or helped.
Acclaim for this great game
Microsoft for Notepad
Paint.NET developers for the afromentioned program
Marv for the Blender plugin
FZG for tire treads texture
Allan1 for Pix Skull, used as a base
Engine sound comes from GTR 2 FIA GT Racing Game (350zex_onverylow.wav)
Copyright / Permissions
================================================================
If you're considering to put this car in a pack, you may NOT modify the car's handling.
if the car handling doesnt fit into the theme of the pack (ie too slow, too fast), simply dont put this car in.
though, you are ALLOWED to make a NEW car using this as a base, and then put that new car into a pack.
Due to the new skin selection system. Standalone repaints of this car is not allowed, even if it has modified params.
Above rule is to prevent this original creation from being overshadowed by any new potential repaints of this car.
Repaints of this car can only be released as skins for this car's specific foldername, ask the author if you want your skin to be published and bundled with the car.
Remodels and Originals based on this car are allowed without further limits.
Remapping the UV map without changing the body geometry for repainting doesnt count as Remodel, therefore not allowed.
Other than those said above, you may do whatever you want with this car.
{
;============================================================
;============================================================
; Bolink x Photon Falcon
;============================================================
;============================================================
Name "Sideswipe"
;====================
; Model Filenames
;====================
MODEL 0 "cars\sideswipe\body.prm"
MODEL 1 "cars\sideswipe\wheelfl.prm"
MODEL 2 "cars\sideswipe\wheelfr.prm"
MODEL 3 "cars\sideswipe\wheelbl.prm"
MODEL 4 "cars\sideswipe\wheelbr.prm"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\sideswipe\car.bmp"
;)TSHADOW "cars\sideswipe\shadow.bmp"
;)SHADOWTABLE -99.2075 99.2075 97.6975 -97.6975 -14.0579
COLL "cars\sideswipe\hull.hul"
EnvRGB 200 200 200
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime TRUE
Selectable TRUE
;)CPUSelectable FALSE
Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0
Rating 4 ; Skill level (rookie, amateur, ...)
TopEnd 6080.608068 ; Actual top speed (mph) for frontend bars
Acc 266.666666 ; Acceleration rating (empirical)
Weight 5.000000 ; Scaled weight (for frontend bars)
Handling 100.000000 ; Handling ability (empirical and totally subjective)
Trans 0 ; Transmission type (calculate in game anyway...)
MaxRevs 0.700000 ; Max Revs (for rev counter)
;====================
; Handling related stuff
;====================
SteerRate 6.000000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 49.000000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 -9.000000 -1.500000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 2.000000
Inertia 1400.000000 0.000000 0.000000
0.000000 2200.000000 0.000000
0.000000 0.000000 700.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -25.500000 5.000000 38.250000
Offset2 -2.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.250000
EngineRatio 28000.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.001875
StaticFriction 1.700000
KineticFriction 1.650000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 25.500000 5.000000 38.250000
Offset2 2.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.250000
EngineRatio 28000.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.001875
StaticFriction 1.700000
KineticFriction 1.650000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 3
Offset1 -26.250000 5.000000 -42.850000
Offset2 -2.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.000000
EngineRatio 18000.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 12.500000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.001875
StaticFriction 1.730000
KineticFriction 1.680000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 4
Offset1 26.250000 5.000000 -42.850000
Offset2 2.500000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.000000
EngineRatio 18000.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 12.500000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.001875
StaticFriction 1.730000
KineticFriction 1.680000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 0.000000 1.000000
AngVel 0.000000
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -13.500000 -5.000000 -28.000000
Direction 0.000000 -1.000000 0.000000
Length 25.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ;Start AI
UnderThresh 530.960083
UnderRange 1390.939941
UnderFront 2228.502197
UnderRear 532.879944
UnderMax 0.395497
OverThresh 2521.723389
OverRange 1399.063965
OverMax 0.488563
OverAccThresh 83.449997
OverAccRange 2113.864502