Commit 05d0c0a2 authored by pongcat's avatar pongcat

19.0317c

Added Alterego & Cherry Top
Updated King Kaiju
parent 3b032c7e
......@@ -307,7 +307,7 @@ AngVel 0.000000
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -17.000000 -5.000000 40.000000
Offset -25.000000 -20.000000 40.000000
Direction 0.000000 -1.000000 0.000000
Length 18.000000
Stiffness 2000.000000
......
================================================================
Car Information
================================================================
Car Name : Bugatti 16/4 Veyron
Car Type : Conversion
Folder : ...\cars\b164
Install : Unzip with folder names on to the main ReVolt folder
Top speed : 50 mph
Rating : Pro
================================================================
Author Information
================================================================
Author Name : The Me and Me
EMail : saver@gmx.li
Homepage : http://www.themeandme.com/
================================================================
Car Description
================================================================
The real car is going to have 1001 hp engine and will top out at
404 kph (!) which are about like 252.5 mph. So you bet right if
you think we made it fast as well. Its just in the SuperPro
range of the cars. Handling is very stable but not too quick at
the responding part. Great fun to chase other cars around
faster tracks with this one.
================================================================
Construction
================================================================
Base : NFS4 custom car by Ryuji Kainoh
Poly Count : 753 polies for the body
: 80 polies for each wheel
Editor(s) used : PSP 7; ZModeler; RVShade; RVSizer; RVTexmap
Known Bugs : None
================================================================
Thanks And Accolades
================================================================
We want to thank you, for downloading this car, and supporting
the Re-Volt community with dlding it. Then we gotta thank the
whole RV community, too. Its probably the best community on a
racing game all around the web, and it's hard work to get there.
Now we all have to work even harder to keep it there! Thanks
and: Keep it up!
We want to thank Wayne LeMonds, for his great site and forum. If
it Wayne would not have been here, you would possibly not read
this, cuz we never would have gone so deep into Re-Volt without
the forum. Thanks a whole bunch, Wayne! If you havn't visited
his website please do so, you won't regret it.
http://www.racerspoint.com/
We want to thank the whole staff of RVA for their great site. It
is the perfect addition to Racerspoint and will be (or probably
is already) the completest Re-Volt site on the web, with all the
cars, tracks, tutorial, tools etc. If you don't know it yet, you
really have to hurry to get there: http://www.rvarchive.com/
We would also like to thank ALL the peeps at #re-volt chat on
the IRC austnet servers for their support and help without
forgetting anyone of them. Thanks dudes!
Then we want to thank all the creators of the tools we used.
Without their hard work, this car would not have been possible.
================================================================
Individual Thanks On This Car
================================================================
Slightly Askew:
For his great LEGO track "Crossfire MKII" which has some great
flow and some cool textures. We took the screenshots on this
one and we think they look great. Thanks!
Ryuji Kainoh:
We can't stop thanking him for producing those great cars for
NFS4. Its always fun to convert em and finally see em driving
around in Re-Volt. They just look so damn-what realistic. We
won't stop to convert 'em as well. Thanks!
================================================================
Copyright / Permissions
================================================================
Authors MAY use this Car as a base to build additional cars.
You MAY distribute this CAR, provided you include this file,
with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you
include this file intact.
================================================================
Where to get this CAR
================================================================
Websites : http://www.racerspoint.com/revolt/
: http://www.rvarchive.com/
: http://www.themeandme.com/
{
;============================================================
;============================================================
; Alterego
;============================================================
;============================================================
Name "Alterego"
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime true
Selectable true
;)CPUSelectable true
;)Statistics true
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 4 ; Skill level (rookie, amateur, ...)
TopEnd 3878.570068 ; Actual top speed (mph) for frontend bars
Acc 5.087963 ; Acceleration rating (empirical)
Weight 2.000000 ; Scaled weight (for frontend bars)
Trans 1 ; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...)
;====================
; Model Filenames
;====================
MODEL 0 "cars/tx14yinyang/body.prm"
MODEL 1 "cars/tx14yinyang/wheel-l.prm"
MODEL 2 "cars/tx14yinyang/wheel-r.prm"
MODEL 3 "NONE"
MODEL 4 "NONE"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars/misc/Aerial.m"
MODEL 18 "cars/misc/AerialT.m"
COLL "cars/tx14yinyang/hull.hul"
TPAGE "cars/tx14yinyang/car.bmp"
;)TCARBOX "cars/tx14yinyang/carbox.bmp" ; Carbox texture
;)TSHADOW "cars/tx14yinyang/shadow.bmp"
;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE -51.4 51.4 80.7 -80.7 -3.4 ; Left, right, front, back, height (relative to model center)
;)SFXENGINE "NONE"
EnvRGB 200 200 200
;====================
; Handling related stuff
;====================
SteerRate 3.000000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 42.500000 ; Car's theoretical top speed (not including friction...)
DownForceMod 3.000000 ; Down force modifier when car on floor
CoM 0.000000 -5.500000 -7.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset
;)Flippable false ; Rotor car effect
;)Flying false ; Flying like the UFO car
;)ClothFx false ; Mystery car cloth effect
;====================
; Camera details
;====================
;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center
;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 0.000000 0.000000
;)RearLook 0.050000
;)UseDefault true ; Use default offsets (computed in game)
;)} ; End Camera
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0.000000 0.000000 0.000000
Mass 2.000000
Inertia 1400.000000 0.000000 0.000000
0.000000 2200.000000 0.000000
0.000000 0.000000 700.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air resistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; AngRes scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -27.000000 0.000000 41.000000
Offset2 -4.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.400000
EngineRatio 23500.000000
Radius 10.500000
Mass 0.150000
Gravity 2800.000000
MaxPos 3.000000
SkidWidth 10.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.020000
Grip 0.020000
StaticFriction 2.900000
KineticFriction 2.850000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 27.000000 0.000000 41.000000
Offset2 4.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.400000
EngineRatio 23500.000000
Radius 10.500000
Mass 0.150000
Gravity 3300.000000
MaxPos 3.000000
SkidWidth 10.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.020000
Grip 0.020000
StaticFriction 2.900000
KineticFriction 2.850000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 1
Offset1 -28.000000 0.000000 -41.000000
Offset2 -6.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable false
SteerRatio 1.000000
EngineRatio 23500.000000
Radius 10.500000
Mass 0.150000
Gravity 3300.000000
MaxPos 3.000000
SkidWidth 12.500000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.050000
StaticFriction 3.000000
KineticFriction 2.950000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 2
Offset1 28.000000 0.000000 -41.000000
Offset2 6.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable false
SteerRatio 1.000000
EngineRatio 23500.000000
Radius 10.500000
Mass 0.150000
Gravity 3300.000000
MaxPos 3.000000
SkidWidth 12.500000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.050000
StaticFriction 3.000000
KineticFriction 2.950000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4
;)Trans 0.000000 3.000000 6.000000 ; Translation max
;)TransVel 0.001000 ; Velocity factor
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset 21.000000 -18.000000 -42.000000
Direction 0.000000 -1.000000 0.000000
Length 17.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ; Start AI
UnderThresh 1350.031982
UnderRange 3142.029785
UnderFront 516.060730
UnderRear 757.270996
UnderMax 0.950000
OverThresh 100.000000
OverRange 1942.411621
OverMax 0.571711
OverAccThresh 713.936035
OverAccRange 1033.509277
PickupBias 3276
BlockBias 3276
OvertakeBias 16383
Suspension 0
Aggression 0
} ; End AI
}
================================================================
Car Information
================================================================
Car Name : Bugatti 16/4 Veyron
Car Type : Conversion
Folder : ...\cars\b164
Install : Unzip with folder names on to the main ReVolt folder
Top speed : 50 mph
Rating : Pro
================================================================
Author Information
================================================================
Author Name : The Me and Me
EMail : saver@gmx.li
Homepage : http://www.themeandme.com/
================================================================
Car Description
================================================================
The real car is going to have 1001 hp engine and will top out at
404 kph (!) which are about like 252.5 mph. So you bet right if
you think we made it fast as well. Its just in the SuperPro
range of the cars. Handling is very stable but not too quick at
the responding part. Great fun to chase other cars around
faster tracks with this one.
================================================================
Construction
================================================================
Base : NFS4 custom car by Ryuji Kainoh
Poly Count : 753 polies for the body
: 80 polies for each wheel
Editor(s) used : PSP 7; ZModeler; RVShade; RVSizer; RVTexmap
Known Bugs : None
================================================================
Thanks And Accolades
================================================================
We want to thank you, for downloading this car, and supporting
the Re-Volt community with dlding it. Then we gotta thank the
whole RV community, too. Its probably the best community on a
racing game all around the web, and it's hard work to get there.
Now we all have to work even harder to keep it there! Thanks
and: Keep it up!
We want to thank Wayne LeMonds, for his great site and forum. If
it Wayne would not have been here, you would possibly not read
this, cuz we never would have gone so deep into Re-Volt without
the forum. Thanks a whole bunch, Wayne! If you havn't visited
his website please do so, you won't regret it.
http://www.racerspoint.com/
We want to thank the whole staff of RVA for their great site. It
is the perfect addition to Racerspoint and will be (or probably
is already) the completest Re-Volt site on the web, with all the
cars, tracks, tutorial, tools etc. If you don't know it yet, you
really have to hurry to get there: http://www.rvarchive.com/
We would also like to thank ALL the peeps at #re-volt chat on
the IRC austnet servers for their support and help without
forgetting anyone of them. Thanks dudes!
Then we want to thank all the creators of the tools we used.
Without their hard work, this car would not have been possible.
================================================================
Individual Thanks On This Car
================================================================
Slightly Askew:
For his great LEGO track "Crossfire MKII" which has some great
flow and some cool textures. We took the screenshots on this
one and we think they look great. Thanks!
Ryuji Kainoh:
We can't stop thanking him for producing those great cars for
NFS4. Its always fun to convert em and finally see em driving
around in Re-Volt. They just look so damn-what realistic. We
won't stop to convert 'em as well. Thanks!
================================================================
Copyright / Permissions
================================================================
Authors MAY use this Car as a base to build additional cars.
You MAY distribute this CAR, provided you include this file,
with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you
include this file intact.
================================================================
Where to get this CAR
================================================================
Websites : http://www.racerspoint.com/revolt/
: http://www.rvarchive.com/
: http://www.themeandme.com/
{
;============================================================
;============================================================
; Alterego
;============================================================
;============================================================
Name "Cherry Top"
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime true
Selectable true
;)CPUSelectable true
;)Statistics true
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 4 ; Skill level (rookie, amateur, ...)
TopEnd 3878.570068 ; Actual top speed (mph) for frontend bars
Acc 5.087963 ; Acceleration rating (empirical)
Weight 2.000000 ; Scaled weight (for frontend bars)
Trans 1 ; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...)
;====================
; Model Filenames
;====================
MODEL 0 "cars/tx15police/body.prm"
MODEL 1 "cars/tx15police/wheel-l.prm"
MODEL 2 "cars/tx15police/wheel-r.prm"
MODEL 3 "cars/tx15police/spinner.prm"
MODEL 4 "NONE"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars/misc/Aerial.m"
MODEL 18 "cars/misc/AerialT.m"
COLL "cars/tx15police/hull.hul"
TPAGE "cars/tx15police/car.bmp"
;)TCARBOX "cars/tx15police/carbox.bmp" ; Carbox texture
;)TSHADOW "cars/tx15police/shadow.bmp"
;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE -51.4 51.4 80.7 -80.7 -3.4 ; Left, right, front, back, height (relative to model center)
;)SFXENGINE "NONE"
EnvRGB 200 200 200
;====================
; Handling related stuff
;====================
SteerRate 3.000000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.400000 ; Rate at which Engine voltage approaches set value
TopSpeed 41.900000 ; Car's theoretical top speed (not including friction...)
DownForceMod 3.000000 ; Down force modifier when car on floor
CoM 0.000000 -5.500000 -7.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset
;)Flippable false ; Rotor car effect
;)Flying false ; Flying like the UFO car
;)ClothFx false ; Mystery car cloth effect
;====================
; Camera details
;====================
;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center
;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 0.000000 0.000000
;)RearLook 0.050000
;)UseDefault true ; Use default offsets (computed in game)
;)} ; End Camera
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0.000000 0.000000 0.000000
Mass 2.000000
Inertia 1400.000000 0.000000 0.000000
0.000000 2200.000000 0.000000
0.000000 0.000000 700.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air resistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; AngRes scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -26.500000 0.000000 41.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.500000
EngineRatio 21000.000000
Radius 10.500000
Mass 0.150000
Gravity 2800.000000
MaxPos 2.500000
SkidWidth 10.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.020000
Grip 0.016000
StaticFriction 1.720000
KineticFriction 1.650000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 26.500000 0.000000 41.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.500000
EngineRatio 21000.000000
Radius 10.500000
Mass 0.150000
Gravity 3300.000000
MaxPos 2.500000
SkidWidth 10.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.020000
Grip 0.016000
StaticFriction 1.720000
KineticFriction 1.650000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 1
Offset1 -29.000000 0.000000 -41.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable false
SteerRatio 0.100000
EngineRatio 21000.000000
Radius 10.500000
Mass 0.150000
Gravity 3300.000000
MaxPos 2.500000
SkidWidth 12.500000
ToeIn 0.000000