Verified Commit 1f49c56a authored by Ryo Unemoto's avatar Ryo Unemoto
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Added victim code

parent 1d8f8fdb
......@@ -37,13 +37,24 @@ The basic environemnt is comprised of tiles and walls. The smallest division use
* Obstacles – must be navigated around
## Victims and Hazard maps
Victims are comprised of letters H, S, and U.
* H: Harmed victim
* S: Stable victim
* U: Unharmed victim
![](rules_victims.png)
Victims are comprised of letters H, S, and U representing, H: Harmed victim: S: Stable victim U:Unharmed victim.
Hazard maps are lebles given to hazardous materials and equipment (used in real life). The four labels shown above are used in the Erebus environment.
* Flammable Gas (F)
* Poison (P)
* Corrosive (C)
* Organic Peroxide (O)
![](rules_hazmap.png)
Hazard maps are lebles given to hazardous materials and equipment (used in real life). The four labels shown above are used in the Erebus environment.
To identify a victim or hazard map, the robot must stop for 1 seconds, and send the location and victim type to the game manager The robot must be close (1/2 tile away) from the victim/hazard map.
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