The tile will have the amount of HP given in the Level Editor, or using `set_tile_info;{Position};HP={AmountofHP}`. When the tile's HP is reduced to 0, it will be destroyed, calling **Data/{CurrentLevel}/destroyScript.txt**. The same rules described above apply here -- you have to manually change the tile's sprite, terrain, and remove its event tiles.
...
...
@@ -343,7 +343,7 @@ Now fatigue is all set up and ready to go! Oh, wait, actually it's not. You may
_credit goes to ZessDynamite for initial implementation of this feature_
[OphieLevelUpQuote](Images/LevelUpQuote1.png)

This should be pretty simple. If you want your units to say something when they level up, like FE13 and FE14, use this.