1. 02 Feb, 2015 1 commit
  2. 27 Apr, 2014 1 commit
  3. 03 Feb, 2014 1 commit
    • gnounc's avatar
      barrel fix, netnames, max_health, classnames, t_heal,checkAmmo · 5a75a400
      gnounc authored
      exploding barrels now track who killed them properly for obits
      as intended by id.
      
      netnames updated to include dm mapnames, getAmmoTypeByWeapon added,
      and getModelByNum, these should help prevent some awkward coding for
      somebody in the future.
      
      enemies max_health fields all filled in for completeness, so nobody
      has to scratch their heads at THAT In the future.
      
      cthon, enforcers, zombies, ogres and vore missiles all have classnames
      wizard and knight missile classnames updated to be consistant with
      '_' seperated classnames
      
      T_Heal intermixed other and e from its argument list, changed other
      to e so non touch functions can call t_heal as well.
      
      checkAmmo was renamed because it created an awful triple negative, and
      what it should return if the player HAD ammo, was unclear
      Signed-off-by: gnounc's avatargnounc <[email protected]>
      5a75a400
  4. 13 Jan, 2014 3 commits
    • gnounc's avatar
      fixed typos · cf8843b1
      gnounc authored
      typos in getNetnames. Because i didnt take the time to check
      for a clean compile.
      Signed-off-by: gnounc's avatargnounc <[email protected]>
      cf8843b1
    • gnounc's avatar
      fixed bugs in getNetname. added getMapname · 75c728d7
      gnounc authored
      -replaced empty string assignments with string_null
      -updated getNetname to return string_null on default
      -made getNetname not override a set netname
      -updated worldtype dependant netnames for keys in getNetname
      -removed a supurfluous check for netnames in dropBackpack
      	that was added because I clearly cannot read
      
      -updated the call to getNetnames in setItems()
      	to check bot self.items and self.weapons
      	before it was only checking self.items
      
      -fixed incorrectly set self.weapons in weapon spawns
      	which were most likely incorrectly set by me :x
      
      -added getMapname(), and called it from putClientInServer() for fun.
      Signed-off-by: gnounc's avatargnounc <[email protected]>
      75c728d7
    • gnounc's avatar
      added getNetnames() · b47a563d
      gnounc authored
      getNetnames is a list of all the items by IT_NUMBER
      checks it number in a switch case, and returns the items netname
      
      getNetnames() is called from dropBackpack() and startItem()
      it fills in missing netnames, and overrides the others.
      
      Replaced a list of ifs that printed netnames with getNetnames() as well
      Signed-off-by: gnounc's avatargnounc <[email protected]>
      b47a563d
  5. 12 Jan, 2014 1 commit
  6. 29 Dec, 2013 1 commit
    • gnounc's avatar
      cleaned up sightSound, obit prints and qc filenames · e105f06b
      gnounc authored
      --may have broken grenade explosion sounds. unlikely, but ive not tested
      it myself, tag every commit that introduces a known bug as fixme--
      
      -renamed qc files so monster names match in game obits
      
      -move monsters into their own folder
      
      -moved monster related obituaries into a new string field (killstring)
      
      -reduced those obit checks to just bprint(targ.killstring);
      
      -added monster netnames
      
      -populated .noise - .noise3 in monster spawns
      from sightSound() wavs
      
      -removed sightSound();
      
      -removed unreferenced vomitus and dragon.
      Signed-off-by: gnounc's avatargnounc <[email protected]>
      e105f06b
  7. 30 May, 2013 8 commits
  8. 29 May, 2013 1 commit