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Created date
Prevent usage 'out' modifier on opaque shader types (textures currently)
!36187
· created
Feb 13, 2020
by
Chaosus
4.0
master
bug
topic:shaders
Merged
updated
Feb 13, 2020
Fix bugs in shader swizzling
!36177
· created
Feb 13, 2020
by
Chaosus
4.0
master
bug
enhancement
topic:shaders
Merged
updated
Feb 13, 2020
Fix shader crash if pass const argument to 'out/inout' parameter
!36176
· created
Feb 13, 2020
by
Chaosus
4.0
master
bug
topic:shaders
Merged
updated
Feb 13, 2020
Added virtual method to VisualShaderNodeCustom to enable high-end mark
!36172
· created
Feb 13, 2020
by
Chaosus
4.0
master
enhancement
topic:core
topic:shaders
Merged
updated
Feb 13, 2020
Added support for arrays as shader struct members
!36141
· created
Feb 12, 2020
by
Chaosus
4.0
master
enhancement
topic:shaders
Merged
updated
Feb 12, 2020
Allow non-constants for indexing builtin types in shaders
!35986
· created
Feb 07, 2020
by
Chaosus
4.0
master
enhancement
topic:shaders
Merged
updated
Feb 08, 2020
Prevent shader crash if invalid builtin used after array member accessor
!35983
· created
Feb 07, 2020
by
Chaosus
4.0
master
bug
cherrypick:3.2
topic:shaders
Merged
updated
Feb 07, 2020
Added const input ports support for visual shaders
!35944
· created
Feb 06, 2020
by
Chaosus
4.0
master
archived
breaks compat
enhancement
topic:shaders
Closed
updated
Feb 06, 2020
Added missing '\n' in visual shader expression node code generation
!35881
· created
Feb 03, 2020
by
Chaosus
4.0
master
cherrypick:3.2
enhancement
topic:shaders
Merged
updated
Feb 03, 2020
Added missing '\n' in visual shader fresnel node code generation
!35873
· created
Feb 03, 2020
by
Chaosus
4.0
master
cherrypick:3.2
enhancement
topic:shaders
Merged
updated
Feb 03, 2020
Few extra formatting fixes for visual shader node generation
!35827
· created
Feb 01, 2020
by
Chaosus
4.0
master
cherrypick:3.2
enhancement
topic:shaders
Merged
updated
Feb 01, 2020
Added missing '\n' in visual shader custom node code generation
!35824
· created
Feb 01, 2020
by
Chaosus
4.0
master
cherrypick:3.2
enhancement
topic:shaders
Merged
updated
Feb 01, 2020
Prevent shader crash when name conflict with "dus" and "__" occured
!35818
· created
Feb 01, 2020
by
Chaosus
4.0
master
bug
topic:shaders
Merged
updated
Feb 06, 2020
[WIP] Added an option to preview generated GLSL code to shader editor
!35783
· created
Jan 31, 2020
by
Chaosus
4.0
master
feature proposal
for pr meeting
topic:editor
topic:shaders
usability
updated
Feb 14, 2020
[Vulkan] Fix shader crash if using multiple underscores in identifiers
!35773
· created
Jan 31, 2020
by
Chaosus
4.0
vulkan
bug
topic:shaders
Merged
updated
Jan 31, 2020
Fix shader crash if using multiple underscores in identifier names
!35769
· created
Jan 31, 2020
by
Chaosus
4.0
master
bug
topic:shaders
Merged
updated
Feb 06, 2020
Added 'u' postfix in shaders to easy declare uints
!35736
· created
Jan 30, 2020
by
Chaosus
4.0
master
enhancement
topic:shaders
updated
Feb 14, 2020
Add an extra bit to material flag cache
!35670
· created
Jan 28, 2020
by
Rafał Mikrut
3.2
master
bug
topic:core
topic:shaders
Merged
updated
Jan 31, 2020
Added missing property "size" to VisualShaderNodeGroupBase
!35625
· created
Jan 27, 2020
by
Chaosus
3.2
master
bug
topic:core
topic:shaders
Merged
updated
Jan 27, 2020
Removed unused method "build" from VisualShaderNodeExpression
!35624
· created
Jan 27, 2020
by
Chaosus
3.2
master
bug
topic:core
topic:shaders
Merged
updated
Jan 27, 2020
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